ACOMTA: An Ant Colony Optimisation based Multi-Task Assignment Algorithm for Reverse Auction based Mobile Crowdsensing

S. Saadatmand, S. Kanhere
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Abstract

Mobile Crowdsensing (MCS) systems take advantage of the ubiquity and sensing power of smartphones in data gathering. Reverse auction is a popular incentive mechanism framework for MCS wherein, the participants can determine their expected rewards for their contributions. In this paper, for the first time, we consider a multi-task location-dependent reverse auction based MCS setting wherein, each task requires a specific amount of contribution to be fulfilled, participants may need to move to the task locations in order to participate in them, and the goal is to assign each participant to at most one task in a way such that the cumulative contribution of the fulfilled tasks are maximised while not exceeding a limited budget. We show that this is an NP-hard optimization problem and propose Ant Colony Optimisation-based Multi-Task Assignment (ACOMTA) as an approximation algorithm for it. We uncover an issue with the basic instantiation of ACO and propose an approach called Valid Random Path Generator (VRPG) to avoid lack of or premature convergence of the algorithm. Through extensive experiments, we show that the proposed algorithm outperforms a greedy approach as well as a random-based solution.
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ACOMTA:基于蚁群优化的反向拍卖移动众测多任务分配算法
移动群体感知(MCS)系统利用智能手机的无处不在和感知能力来收集数据。逆向拍卖是MCS中比较流行的一种激励机制框架,参与者可以根据自己的贡献来确定自己的预期回报。在本文中,我们首次考虑了基于多任务位置依赖的反向拍卖的MCS设置,其中每个任务需要完成特定数量的贡献,参与者可能需要移动到任务位置才能参与其中,目标是将每个参与者分配到最多一个任务,从而使完成任务的累积贡献最大化,同时不超过有限的预算。我们证明了这是一个NP-hard优化问题,并提出了基于蚁群优化的多任务分配(ACOMTA)作为其近似算法。我们发现了蚁群算法基本实例化的一个问题,并提出了一种称为有效随机路径生成器(VRPG)的方法来避免算法的缺乏或过早收敛。通过大量的实验,我们表明所提出的算法优于贪婪方法和基于随机的解决方案。
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