{"title":"Texture synthesis based on the face smoothness and normal","authors":"Ling Yong-fang, Shu Heng","doi":"10.1109/CSAE.2011.5953212","DOIUrl":null,"url":null,"abstract":"This paper proposes a novel texture synthesis method to a wide variety of texture and any triangulated surface. According to the vector of the neighboring triangulated surfaces of model. it uses a extent first strategy to divide the model. The orthographic Float method has been used to parameterize and evaluate for each model block. When the model block has large tortuosity. it can fractionize the block until tortuosity value achieves the threshold value. For joint of each model block. it uses alpha-Blend technology to join textures into a consecutive whole. This arithmetic is available for all curve surfaces and all kinds of textures.","PeriodicalId":138215,"journal":{"name":"2011 IEEE International Conference on Computer Science and Automation Engineering","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Conference on Computer Science and Automation Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSAE.2011.5953212","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper proposes a novel texture synthesis method to a wide variety of texture and any triangulated surface. According to the vector of the neighboring triangulated surfaces of model. it uses a extent first strategy to divide the model. The orthographic Float method has been used to parameterize and evaluate for each model block. When the model block has large tortuosity. it can fractionize the block until tortuosity value achieves the threshold value. For joint of each model block. it uses alpha-Blend technology to join textures into a consecutive whole. This arithmetic is available for all curve surfaces and all kinds of textures.