A Pilot Study of Applying Machine Learning to Adjust the Content Generation and Personalization in Developing a Virtual Reality Hand Grip Strength Exergame Prototype

Pai-Hsun Chen, Yin-Nan Wang, Lu-Han Chen
{"title":"A Pilot Study of Applying Machine Learning to Adjust the Content Generation and Personalization in Developing a Virtual Reality Hand Grip Strength Exergame Prototype","authors":"Pai-Hsun Chen, Yin-Nan Wang, Lu-Han Chen","doi":"10.1109/IS3C57901.2023.00037","DOIUrl":null,"url":null,"abstract":"This paper presents a prototype of a virtual reality exercise game that uses machine learning to control content generation and game personalization. The game aims to provide a personalized workout experience for users by generating content that is tailored to their individual grip training level, interests and preferences. Genetic algorithms and artificial intelligence neural network algorithms are used to analyze user data such as their biometrics, workout history and feedback to generate challenging but achievable personalized workout routines. The game also incorporates gamification designs to promote engagement and motivation, such as NPC, score, rewards and so on. The prototype was evaluated through user research, which showed that participants found the content motivating and enjoyable. The results suggest that using machine learning for content generation and personalization can improve the user experience and encourage adherence to the training application in a virtual reality environment.","PeriodicalId":142483,"journal":{"name":"2023 Sixth International Symposium on Computer, Consumer and Control (IS3C)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 Sixth International Symposium on Computer, Consumer and Control (IS3C)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IS3C57901.2023.00037","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper presents a prototype of a virtual reality exercise game that uses machine learning to control content generation and game personalization. The game aims to provide a personalized workout experience for users by generating content that is tailored to their individual grip training level, interests and preferences. Genetic algorithms and artificial intelligence neural network algorithms are used to analyze user data such as their biometrics, workout history and feedback to generate challenging but achievable personalized workout routines. The game also incorporates gamification designs to promote engagement and motivation, such as NPC, score, rewards and so on. The prototype was evaluated through user research, which showed that participants found the content motivating and enjoyable. The results suggest that using machine learning for content generation and personalization can improve the user experience and encourage adherence to the training application in a virtual reality environment.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在虚拟现实握力游戏原型开发中应用机器学习调整内容生成和个性化的试点研究
本文介绍了一个虚拟现实练习游戏的原型,该游戏使用机器学习来控制内容生成和游戏个性化。该游戏旨在根据用户的个人握力训练水平、兴趣和偏好生成内容,为用户提供个性化的锻炼体验。遗传算法和人工智能神经网络算法用于分析用户数据,如他们的生物特征、锻炼历史和反馈,以生成具有挑战性但可实现的个性化锻炼计划。游戏还结合了游戏化设计,如NPC、分数、奖励等,以提高用户粘性和积极性。通过用户研究对原型进行了评估,结果表明参与者认为内容具有启发性和趣味性。结果表明,将机器学习用于内容生成和个性化可以改善用户体验,并鼓励在虚拟现实环境中坚持培训应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Overview of Coordinated Frequency Control Technologies for Wind Turbines, HVDC and Energy Storage Systems Apply Masked-attention Mask Transformer to Instance Segmentation in Pathology Images A Broadband Millimeter-Wave 5G Low Noise Amplifier Design in 22 nm Fully-Depleted Silicon-on-Insulator (FD-SOI) CMOS Wearable PVDF-TrFE-based Pressure Sensors for Throat Vibrations and Arterial Pulses Monitoring Fast Detection of Fabric Defects based on Neural Networks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1