SMARTER: an IoT learning game to teach math

Margherita Andrao, Giuseppe Desolda, Francesco Greco, Ren Manfredi, B. Treccani, M. Zancanaro
{"title":"SMARTER: an IoT learning game to teach math","authors":"Margherita Andrao, Giuseppe Desolda, Francesco Greco, Ren Manfredi, B. Treccani, M. Zancanaro","doi":"10.1145/3531073.3534467","DOIUrl":null,"url":null,"abstract":"In this paper, we present the preliminary implementation of SMARTER, a tangible tool for supporting children in learning the basics of mathematics, which has been loosely inspired by the Cuisenaire rods. The tool exploits the power of tangible manipulation offered by physical materials coupled with the possibility of providing contextual and engaging feedback provided by digital tools. An original and important goal of the SMARTER tool is to allow teachers to fully customize the experience of use by exploiting end-user development.","PeriodicalId":412533,"journal":{"name":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","volume":"109 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3531073.3534467","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

In this paper, we present the preliminary implementation of SMARTER, a tangible tool for supporting children in learning the basics of mathematics, which has been loosely inspired by the Cuisenaire rods. The tool exploits the power of tangible manipulation offered by physical materials coupled with the possibility of providing contextual and engaging feedback provided by digital tools. An original and important goal of the SMARTER tool is to allow teachers to fully customize the experience of use by exploiting end-user development.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
更聪明:教数学的物联网学习游戏
在本文中,我们介绍了smart的初步实施,这是一个支持儿童学习数学基础知识的有形工具,它的灵感来自于Cuisenaire棒。该工具利用了物理材料提供的有形操纵的力量,以及数字工具提供的上下文和引人入胜的反馈的可能性。smart工具最初的一个重要目标是,通过利用终端用户的发展,让教师能够完全定制使用体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
EcoGO: Combining eco-feedback and gamification to improve the sustainability of driving style DeBORAh: A Web-Based Cross-Device Orchestration Layer CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? Exploring a Multi-Device Immersive Learning Environment End-User Programming and Math Teachers: an Initial Study
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1