StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with Autism

Yuxuan Huang, Yihe Wang, Tongxin Xiao, Rongqi Bei, Yuhang Zhao, Zhicong Lu, Xin Tong
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Abstract

Previous research has shown that children with autism face severe social collaboration challenges such as having issues with turn-taking, which is essential when developing social skills. However, few digital interventions have provided visual support for the development of turn-taking behaviour. To visually manifest the process of turn-taking, this research transformed a pong game into a two-player tablet game, i.e., StarRescue. In this paper, we introduce StarRescue’s game design decisions and preliminary findings gathered from semi-structured interviews with teachers and parents of pre-school children with high-functioning autism. The results demonstrated that StarRescue has the potential to help children with autism improve their social behaviors. Furthermore, this research shed light on future tablet game design to enhance turn-based collaboration for children with autism.
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StarRescue:改造乒乓游戏,以视觉方式向自闭症儿童传达轮流的概念
先前的研究表明,自闭症儿童面临着严重的社会协作挑战,比如在发展社交技能时至关重要的轮流问题。然而,很少有数字干预措施为轮替行为的发展提供视觉支持。为了从视觉上呈现轮转过程,本研究将一款乒乓游戏转变为双人平板游戏,如《StarRescue》。在本文中,我们将介绍StarRescue的游戏设计决策,以及通过对高功能自闭症学龄前儿童的教师和家长进行半结构化访谈而获得的初步发现。结果表明,StarRescue有可能帮助自闭症儿童改善他们的社会行为。此外,这项研究为未来的平板游戏设计提供了启示,以增强自闭症儿童的回合制合作。
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