The Effect of Religiosity on Learning Ethics in Serious Gaming Environments

Haytham Siala, Giuseppe Pedeliento, Daniela Andreini
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Abstract

The multi-disciplinary literature on ethics asserts that the relationship between religiosity and ethical perceptions and judgements is an under-researched topic. Despite its importance, few studies have examined the relationship between religiosity and the learning of business ethics. This research investigates whether religiosity is conducive to the learning of business ethics in a digital learning environment: a serious 3D ethics game. A cross-sectional survey was conducted on 302 final-year students from two different academic institutions based in the UK. The results of a structural equation modelling analysis suggest that religiosity does not inform the ethical perceptions and decisions of religious individuals in digital learning environments. Religious individuals perceive the utilitarian aspects of a serious game such as ease of use to be more important for learning ethics than religion. In contrast, less religious individuals perceive the hedonic aspects of a serious game to be a key catalyst for enhancing the learning of ethics.
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严肃游戏环境下宗教信仰对学习伦理的影响
关于伦理的多学科文献断言,宗教信仰与伦理观念和判断之间的关系是一个研究不足的话题。尽管宗教信仰很重要,但很少有研究考察宗教信仰与商业道德学习之间的关系。本研究探讨了在数字学习环境下,宗教信仰是否有利于商业伦理的学习:一个严肃的3D伦理游戏。一项横断面调查对302名来自英国两所不同学术机构的应届毕业生进行了调查。结构方程模型分析的结果表明,宗教信仰并不影响数字学习环境中宗教个人的伦理观念和决策。有宗教信仰的人认为严肃游戏的实用主义方面,如易用性,对学习道德比宗教更重要。相比之下,宗教信仰较少的人认为严肃游戏的享乐方面是促进道德学习的关键催化剂。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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