A Game-Based Content and Language-Integrated Learning Practice for Environmental Awareness (ENVglish)

Meltem Huri Baturay, Ahmet Erdost Yastıbaş, Gonca Yangın Ekşi, Cafer Ahmet Çinar
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引用次数: 1

Abstract

Increasing human activities in the environment have created severe effects; therefore, handling such effects by raising environmental awareness through several ways has become significant to sustain the environment, which can enhance 21st century skills including critical thinking and information literacy. Digital games can be used for this because they create an environment for learning with higher engagement, motivation, and excitement besides fostering cognitive attainment and retention. Accordingly, a mobile game-based content and language-integrated learning practice (an educational digital game called ENVglish) was developed to raise EFL students' environmental awareness in this qualitative study. During the design and development phases of the game, students' and teachers' perceptions regarding it were collected with semi-structured interviews. The data were content analyzed. The findings indicated that both students and teachers had positive perceptions about the game and that students could improve their English and have environmental awareness with the game.
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基于游戏的内容与语言结合的环境意识学习实践(英语)
越来越多的人类活动对环境造成了严重的影响;因此,通过几种方式提高环境意识来处理这些影响对于维持环境至关重要,这可以提高21世纪的技能,包括批判性思维和信息素养。数字游戏可以做到这一点,因为它们创造了一个具有更高粘性、动机和兴奋感的学习环境,除了培养认知成就和留存率。因此,在本定性研究中,我们开发了一种基于手机游戏的内容和语言整合学习实践(一种名为“英语”的教育数字游戏)来提高英语学生的环境意识。在游戏的设计和开发阶段,我们通过半结构化访谈收集了学生和老师对游戏的看法。对数据进行内容分析。调查结果表明,学生和老师对游戏都有积极的看法,学生可以通过游戏提高英语水平和环境意识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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