A VR-Based Vestibular Rehabilitation Therapeutic Game

E. Pereira, Bruno Ferreira, Paulo Menezes
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引用次数: 2

Abstract

Vestibular impairment is often mistaken for just dizziness. Diagnosis and treatment, starting as soon as possible and repeated several times, are essential for returning to a normal life. However, it is a long process in which patients tend to get tired and bored with the exercises they have to perform and eventually lose interest in doing them. There are three fundamental exercises for this treatment: horizontal movements, vertical movements, and diagonal movements. These exercises are to be performed with head movements, accompanied with gaze stabilization techniques. This paper focus on the development of Virtual Reality Serious Games that can be played at home with a smartphone and a virtual reality headset, simulating the exercises recommended by therapists. Therefore, it becomes possible to provide patients a helpful strategy to perform the required activities while having fun at the same time. Through the means of the smartphone's sensors to detect the person's movements, users can play the three task-oriented games that were specifically developed to simulate each exercise mentioned. Finally, all the information regarding the user's gameplay is uploaded to a backoffice system, which enables therapists to track and analyze patients’ progress over time.
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基于vr的前庭康复治疗游戏
前庭功能障碍常被误认为只是头晕。诊断和治疗,尽早开始并重复几次,对于恢复正常生活至关重要。然而,这是一个漫长的过程,患者往往会对他们必须进行的运动感到厌倦和厌倦,并最终失去做这些运动的兴趣。这种疗法有三个基本练习:水平运动、垂直运动和对角运动。这些练习是通过头部运动来完成的,伴随着凝视稳定技术。本文的重点是开发虚拟现实严肃游戏,可以在家里用智能手机和虚拟现实耳机玩,模拟治疗师推荐的练习。因此,有可能为患者提供一种有用的策略,让他们在享受乐趣的同时完成所需的活动。通过智能手机的传感器来检测人的动作,用户可以玩三个任务导向的游戏,这三个游戏是专门为模拟上述每个练习而开发的。最后,所有关于用户游戏玩法的信息都被上传到后台系统,这使得治疗师能够跟踪和分析患者的进展。
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