Development and Lessons Learned of New Modular Ship Design Activities for Graduate Education During COVID

Sophia Brans, Philip Bronkhorst, Nicole Charisi, Laurentiu Lupoae, Casper van Lynden, I-Ting Kao, Joan le Poole, Jesper Zwaginga
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Abstract

This paper describes changes that have been implemented to an obligatory MSc course on advanced ship design techniques at Delft University of Technology. These changes have been brought about due to three separate causes: 1) COVID and virtual learning, 2) the desire to introduce gamification into active teaching and learning of ship design, and 3) changing market needs. These three very different drivers meant that a new design activity had to be developed, which included a new case study, and new teaching methods incorporating both gamification and virtual learning. Two case studies will be discussed. First, a smaller case study will discuss the introduction of a new hybrid format (in-person and virtual participation) game designed to teach students modular design for offshore support vessels (OSVs). This hybrid game was developed by an MSc student and co-author, Laurentiu Lupoae, during an independent research assignment under the supervision of lead author Assistant Professor Austin Kana and ran during the original submarine design project for the fall of 2020. To support this game, a modular design Excel tool was developed and the details will be discussed in the paper. Second, after implementing lessons learned from the first case study, the course design project for the fall of 2021 was redeveloped to cover the design of a small fleet of modular offshore service vessels (OSVs) for offshore wind. The growth of the offshore wind market and industry push towards developing service vessels to support the energy transition, especially in North Sea, were some of the key reasons behind selecting this as a case study for the design project. The structure of the new design project and the bespoke educational design tools developed for the project will be discussed. Both developments were supported heavily by PhD researchers and MSc students working on either an independent research assignment or their MSc thesis. In this sense, both the development of these activities and the execution of them during the course were learning opportunities for the researchers and MSc students. The paper will conclude with lessons learned focused on improving graduate education for masters students studying ship design.
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新冠肺炎期间研究生教育新型模块化船舶设计活动的发展和经验教训
本文描述了代尔夫特理工大学高级船舶设计技术必修硕士课程的变化。这些变化是由三个不同的原因引起的:1)COVID和虚拟学习,2)将游戏化引入船舶设计主动教学和学习的愿望,以及3)不断变化的市场需求。这三种不同的驱动因素意味着必须开发一种新的设计活动,其中包括新的案例研究,以及结合游戏化和虚拟学习的新教学方法。将讨论两个案例研究。首先,一个较小的案例研究将讨论引入一种新的混合格式(真人和虚拟参与)游戏,旨在教授学生海上支援船(osv)的模块化设计。这个混合游戏是由一名硕士生和合著者Laurentiu Lupoae在第一作者助理教授Austin Kana的监督下进行的一项独立研究任务中开发的,并在2020年秋季的原始潜艇设计项目中运行。为了支持这款游戏,我们开发了一个模块化的设计Excel工具,具体细节将在本文中讨论。其次,在实施了从第一个案例研究中吸取的经验教训后,对2021年秋季的课程设计项目进行了重新开发,以涵盖小型海上风电模块化海上服务船(osv)船队的设计。海上风电市场和行业的增长推动了服务船的发展,以支持能源转型,特别是在北海,这是选择该项目作为设计项目案例研究的一些关键原因。将讨论新设计项目的结构和为该项目开发的定制教育设计工具。这两项发展都得到了博士研究人员和从事独立研究任务或硕士论文的硕士学生的大力支持。从这个意义上说,这些活动的开发和在课程中的执行都是研究人员和硕士学生学习的机会。最后,本文将着重讨论如何改善船舶设计硕士研究生的研究生教育。
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