A Systematic Mapping of Hybrid Games in the Academy

Felipe Paiva, Glaudiney Mendonça, Windson Viana
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Abstract

Hybrid games can be defined as games that combine digital and analog elements in their composition. However, hybrid games bring with them challenges from both the digital and analog domains, making their development and evaluation complex. The main objective of this paper is to rise state of the art and the practice of hybrid games in academia. A standard systematic mapping methodology using digital databases for research was applied and 31 works out of a total of 395 were accepted. Through their analysis it was possible to identify the main technologies used, the areas of greatest predominance in the use of hybrid games and the methods of most used assessment.
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学院混合游戏的系统映射
混合游戏可以定义为将数字和模拟元素结合在一起的游戏。然而,混合游戏带来了来自数字和模拟领域的挑战,使其开发和评估变得复杂。本文的主要目标是提升学术界混合游戏的艺术水平和实践水平。采用了使用数字数据库进行研究的标准系统制图方法,共395件作品中有31件被接受。通过他们的分析,我们可以确定所使用的主要技术,混合游戏使用的最大优势领域以及最常用的评估方法。
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