Binocular eye-tracking for the control of a 3D immersive multimedia user interface

Nikolaos Sidorakis, G. Koulieris, K. Mania
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引用次数: 44

Abstract

In this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread availability of consumer grade Virtual Reality Head Mounted Displays such as the Oculus RiftTM transformed VR to a commodity available for everyday use. However, Virtual Environments require new paradigms of User Interfaces, since standard 2D interfaces are designed to be viewed from a static vantage point only, e.g. the computer screen. Additionally, traditional input methods such as the keyboard and mouse are hard to manipulate when the user wears a Head Mounted Display. We present a 3D Multimedia User Interface based on eye-tracking and develop six applications which cover commonly operated actions of everyday computing such as mail composing and multimedia viewing. We perform a user study to evaluate our system by acquiring both quantitative and qualitative data. The study indicated that users make less type errors while operating the eye-controlled interface compared to using the standard keyboard during immersive viewing. Subjects stated that they enjoyed the eye-tracking 3D interface more than the keyboard/mouse combination.
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双目眼动追踪控制的一个三维沉浸式多媒体用户界面
在本文中,我们提出了一种创新的方法,为现代沉浸式耳机设计一个凝视控制的多媒体用户界面。消费级虚拟现实头戴式显示器(如Oculus RiftTM)的广泛可用性将VR转变为日常使用的商品。然而,虚拟环境需要新的用户界面范例,因为标准的2D界面被设计为只能从静态有利位置观看,例如计算机屏幕。此外,当用户戴上头戴式显示器时,键盘和鼠标等传统输入方法很难操作。提出了一种基于眼动追踪的三维多媒体用户界面,并开发了六个应用程序,涵盖了日常计算中常见的操作动作,如邮件排版和多媒体浏览。我们通过获取定量和定性数据进行用户研究来评估我们的系统。研究表明,在沉浸式观看时,与使用标准键盘相比,用户在操作眼控界面时犯的打字错误更少。受试者表示,他们更喜欢眼球追踪3D界面,而不是键盘/鼠标组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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