{"title":"Research and Practice of VR Innovative Training Platform Based on College-Enterprise Cooperation","authors":"Y. He, Haihong Yang, B. Liu, Xinmei Zhao","doi":"10.1109/ICEKIM52309.2021.00045","DOIUrl":null,"url":null,"abstract":"VR shorts for Victual Reality known as an emerging technology in computer science which we could simulates the real environment through virtualize and digitization and plays an important role in the field of satellite and aviation. The thesis which is intended for the study of the landscape architecture engineering course researches how to combine the practical teaching and VR(Virtual Reality) from the perspective of curriculum; analyses the application of VR technology in teaching fields and forms according to the course characteristics; and expounds the creating significance, creation process, main research contents and implementation steps of VR innovative training platform proceeding from its background and design thought. We strive for a new teaching approach to landscape architecture engineering and construction courses of our school and build a landscape architecture engineering virtual simulation first-class course to drive the modernization of higher education.","PeriodicalId":337654,"journal":{"name":"2021 2nd International Conference on Education, Knowledge and Information Management (ICEKIM)","volume":"110 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 2nd International Conference on Education, Knowledge and Information Management (ICEKIM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEKIM52309.2021.00045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
VR shorts for Victual Reality known as an emerging technology in computer science which we could simulates the real environment through virtualize and digitization and plays an important role in the field of satellite and aviation. The thesis which is intended for the study of the landscape architecture engineering course researches how to combine the practical teaching and VR(Virtual Reality) from the perspective of curriculum; analyses the application of VR technology in teaching fields and forms according to the course characteristics; and expounds the creating significance, creation process, main research contents and implementation steps of VR innovative training platform proceeding from its background and design thought. We strive for a new teaching approach to landscape architecture engineering and construction courses of our school and build a landscape architecture engineering virtual simulation first-class course to drive the modernization of higher education.