Design and novel uses of higher-dimensional rasterization

J. Nilsson, Petrik Clarberg, Björn A. Johnsson, Jacob Munkberg, J. Hasselgren, Róbert Tóth, Marco Salvi, T. Akenine-Möller
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引用次数: 6

Abstract

This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics processors. Working in up to five dimensions, i.e., adding time and lens parameters, it is well-known that this can be used to render scenes with both motion blur and depth of field. Our hypothesis is that such a rasterizer can also be used as a flexible tool for other, less conventional, usage areas, similar to how the two-dimensional rasterizer in contemporary graphics processors has been used for widely different purposes other than the original intent. We show six such examples, namely, continuous collision detection, caustics rendering, higher-dimensional sampling, glossy reflections and refractions, motion blurred soft shadows, and finally multi-view rendering. The insights gained from these examples are used to put together a coherent model for what a future graphics pipeline that supports these and other use cases should look like. Our work intends to provide inspiration and motivation for hardware and API design, as well as continued research in higher-dimensional rasterization and its uses.
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高维栅格化的设计和新用途
本文假设在未来的图形处理器中可以使用非常快速的高维光栅化器。工作在多达五个维度,即,添加时间和镜头参数,众所周知,这可以用来渲染场景与运动模糊和景深。我们的假设是,这样的光栅化器也可以作为一种灵活的工具,用于其他不太传统的使用领域,类似于当代图形处理器中的二维光栅化器如何被用于广泛不同的目的,而不是最初的意图。我们展示了六个这样的例子,即连续碰撞检测,焦散渲染,高维采样,光滑反射和折射,运动模糊软阴影,以及最后的多视图渲染。从这些示例中获得的见解用于将支持这些用例和其他用例的未来图形管道组合成一致的模型。我们的工作旨在为硬件和API设计以及高维光栅化及其应用的持续研究提供灵感和动力。
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