L. L. Priyadarshana, Victoria Porter, J. Carrascal, Aaron Visser, Roel Vertegaal
{"title":"MagicWand: Exploring Physical Affordances with a Handheld Cylindrical Display Object","authors":"L. L. Priyadarshana, Victoria Porter, J. Carrascal, Aaron Visser, Roel Vertegaal","doi":"10.1145/2851581.2890259","DOIUrl":null,"url":null,"abstract":"We introduce MagicWand, a cylindrical handheld display object made out of 2 Flexible Organic Light-Emitting Diode (FOLED) screens. Magic Wand features a smartphone running the Android operating system. Gesture recognition allows movements of the wand as a form of input. We were interested in exploring how a cylindrical form factor might offer physical affordances for action that are quite different from those of a traditional flat smartphone. We present an application scenario where MagicWand is used as a game controller that can display a variety of 3D game elements.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2851581.2890259","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
We introduce MagicWand, a cylindrical handheld display object made out of 2 Flexible Organic Light-Emitting Diode (FOLED) screens. Magic Wand features a smartphone running the Android operating system. Gesture recognition allows movements of the wand as a form of input. We were interested in exploring how a cylindrical form factor might offer physical affordances for action that are quite different from those of a traditional flat smartphone. We present an application scenario where MagicWand is used as a game controller that can display a variety of 3D game elements.