Classifying and resolving ambiguities in sketch-based interaction

D. Avola, M. Caschera, F. Ferri, P. Grifoni
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引用次数: 11

Abstract

Natural interaction approaches, such as the Sketch-based interaction, frequently imply ambiguities in the interpretation by the computer side. This paper focuses only on micro-level ambiguity analysing the interpretation of the abstract geometrical elements point, polyline and polygon. Considering a dynamic perspective, ambiguities can be caused by: inaccuracy in the user's drawing, approximation of the represented reality and user's deletion or retracing of fragments of the sketch. Moreover, this paper discusses methods to solve ambiguities taking into account the spatial and temporal information that characterise the user's drawing, deleting and over-tracing process according to some experimental observations of users' behaviour.
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基于草图的交互中歧义的分类和解决
自然交互方法,如基于草图的交互,经常意味着计算机端在解释中存在歧义。本文仅对抽象几何元素点、多线和多边形的解释进行了微观层次的模糊分析。考虑到动态视角,模糊性可能由以下原因引起:用户绘制的不准确,所代表的现实的近似值以及用户删除或重描草图的片段。此外,本文还根据对用户行为的一些实验观察,讨论了考虑到表征用户绘制、删除和过度跟踪过程的空间和时间信息来解决歧义的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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