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International Journal of Virtual Technology and Multimedia最新文献

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Proposition of a collaborative platform for virtual design studios 虚拟设计工作室协作平台的提议
Pub Date : 2010-03-01 DOI: 10.1504/IJVTM.2010.032055
Hafida Bouarfa, Nesrine Toubaline
A virtual design studio is distributed across space and time and information is represented electronically. The technology available for the studios includes Computer Aided Design (CAD), image processing, World Wide Web, video conferencing, e-mail, shared files and files transfer. The potential for this technology in a design necessary. However, environment is to reduce the need to physically meet when collaboration is sophisticated technological tools do not warrant a successful collaborative design work. The importance of humans in the process is fundamental. That is why we introduce the concept of leader agent or coordinator. The objective of this paper is to propose a collaborative platform for virtual design studios.
虚拟设计工作室分布在不同的空间和时间,信息以电子方式呈现。工作室可使用的技术包括计算机辅助设计(CAD)、图像处理、万维网、视频会议、电子邮件、共享文件和文件传输。这项技术在设计中的潜力是必要的。然而,环境是需要减少物理满足时,协作是复杂的技术工具不能保证一个成功的协作设计工作。人类在这个过程中的重要性是根本的。这就是为什么我们引入领导代理或协调者的概念。本文的目的是提出一个虚拟设计工作室的协作平台。
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引用次数: 1
Towards interactive haptic simulation of cutting 面向切削的交互式触觉仿真
Pub Date : 2010-03-01 DOI: 10.1504/IJVTM.2010.032059
S. Payandeh, Hilary Zhang, J. Cha
In this paper, we use an enhanced surface mass-spring model to simulate virtual dissection by progressive subdivision and re-meshing for cutting and cross-cutting. We introduce novel algorithms to generate interior structures that show the result of cutting generated by the interaction between instrument and model. Our simulator supports two types of cutting: 'cut-into', in which the instrument only penetrates the simulated tissue, and 'cut-through' in which the instrument cuts completely through. Haptic force feedback models for interaction between virtual instruments and object are also implemented, which allows the user to feel the contact forces through a haptic device.
在本文中,我们使用一个增强的表面质量-弹簧模型来模拟虚拟解剖,通过逐级细分和重网格进行切割和交叉切割。我们引入了新的算法来生成内部结构,以显示仪器和模型之间相互作用产生的切割结果。我们的模拟器支持两种类型的切割:“切入”,在这种情况下,仪器只穿透模拟组织;“切入”,在这种情况下,仪器完全穿透。还实现了虚拟仪器与对象交互的触觉力反馈模型,使用户能够通过触觉设备感受到接触力。
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引用次数: 2
3D site surveyor for 360° wireless motion tracking 用于360°无线运动跟踪的3D站点测量员
Pub Date : 2010-03-01 DOI: 10.1504/IJVTM.2010.032058
J. Hoorn, M. Otte
We developed a lightweight, wireless and most affordable three-dimensional tracking system, called 3D site surveyor, which allows versatile, hands-free and easy-to-use human computer interaction, combining off-the-shelf hardware with custom-made software. We based this system on the Nintendo Wii remote controller hardware. 3D site surveyor is able to detect movement of a user in three dimensions (x, y and z-axis), including rotation in the xy-plane (yaw). We will argue that, within the limits of the system, it is theoretically possible to also measure pitch and roll, making the system capable of detecting 6DoF. The system can be applied to, for example, gaming, virtual reality, ambient-assisted living and academic research (e.g., human motion, perception and attention).
我们开发了一种轻便的、无线的、最便宜的三维跟踪系统,称为3D站点测量员,它可以实现多功能、免提和易于使用的人机交互,将现成的硬件与定制的软件相结合。本系统以任天堂Wii遥控器硬件为基础。3D站点测量仪能够检测用户在三维(x, y和z轴)上的移动,包括在xy平面上的旋转(偏航)。我们将论证,在系统的限制范围内,理论上也可以测量俯仰和横摇,使系统能够检测6DoF。该系统可以应用于游戏、虚拟现实、环境辅助生活和学术研究(例如,人类运动、感知和注意力)。
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引用次数: 1
Classifying and resolving ambiguities in sketch-based interaction 基于草图的交互中歧义的分类和解决
Pub Date : 2010-03-01 DOI: 10.1504/IJVTM.2010.032056
D. Avola, M. Caschera, F. Ferri, P. Grifoni
Natural interaction approaches, such as the Sketch-based interaction, frequently imply ambiguities in the interpretation by the computer side. This paper focuses only on micro-level ambiguity analysing the interpretation of the abstract geometrical elements point, polyline and polygon. Considering a dynamic perspective, ambiguities can be caused by: inaccuracy in the user's drawing, approximation of the represented reality and user's deletion or retracing of fragments of the sketch. Moreover, this paper discusses methods to solve ambiguities taking into account the spatial and temporal information that characterise the user's drawing, deleting and over-tracing process according to some experimental observations of users' behaviour.
自然交互方法,如基于草图的交互,经常意味着计算机端在解释中存在歧义。本文仅对抽象几何元素点、多线和多边形的解释进行了微观层次的模糊分析。考虑到动态视角,模糊性可能由以下原因引起:用户绘制的不准确,所代表的现实的近似值以及用户删除或重描草图的片段。此外,本文还根据对用户行为的一些实验观察,讨论了考虑到表征用户绘制、删除和过度跟踪过程的空间和时间信息来解决歧义的方法。
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引用次数: 11
A mechatronic approach to a virtual laboratory service on internet 网络虚拟实验室服务的机电一体化方法
Pub Date : 2010-03-01 DOI: 10.1504/IJVTM.2010.032057
M. Cheng, G. Chiu
In engineering education, concepts taught through lectures are often complemented by practical laboratory experimentation. Students can observe dynamic phenomena that are often difficult to explain by written material in laboratory environment. To offer the hands-on laboratory experience for distant users, virtual environment is necessary. In this paper, we reported and demonstrated an innovative remotely accessible virtual laboratory. Our approach is based on the newly developed software packages. Remote control, network reliability, and safety features are integrated into the experimental hardware and software design. Distance users are able to develop and run controllers on the experiments in the virtual laboratory, and can effectively use the laboratory from anywhere over internet.
在工程教育中,通过讲座教授的概念往往辅以实际的实验室实验。学生可以在实验室环境中观察到难以用书面材料解释的动态现象。为了给远程用户提供实际的实验室体验,虚拟环境是必要的。在本文中,我们报告并演示了一个创新的远程可访问虚拟实验室。我们的方法是基于新开发的软件包。将远程控制、网络可靠性和安全性等特点集成到实验硬件和软件设计中。远程用户可以在虚拟实验室中开发和运行实验控制器,并可以通过互联网从任何地方有效地使用实验室。
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引用次数: 2
Current and future directions of multimedia technology in tourism 旅游多媒体技术的现状及未来发展方向
Pub Date : 2010-03-01 DOI: 10.1504/IJVTM.2010.032060
D. Kanellopoulos
The future of tourism organisations and enterprises will be information-oriented, knowledge-driven and much of their daily processes will be automated around the internet. The internet, including multimedia, has provided tremendous potential for remote integration and collaboration in business applications. This paper attempts to provide a review of the application of multimedia technology in tourism environments. It justifies the application of multimedia in various tourism sub-domains such as tourism marketing, tourism education, mobile learning for travellers, mobile tourism guides, multimedia kiosks, virtual museums, virtual tours, multimedia travel plans, cooking studios based on web recipes, video conferencing and modelling demand for space tourism services. A conceptual framework for the design of multimedia systems for tourism is presented and discussed. Future research directions are also proposed.
未来的旅游组织和企业将以信息为导向,以知识为驱动,他们的大部分日常流程将在互联网上实现自动化。互联网,包括多媒体,为商业应用程序中的远程集成和协作提供了巨大的潜力。本文试图对多媒体技术在旅游环境中的应用进行综述。它证明了多媒体在各种旅游子领域的应用,如旅游营销、旅游教育、旅行者移动学习、移动旅游导游、多媒体亭、虚拟博物馆、虚拟旅游、多媒体旅行计划、基于网络食谱的烹饪工作室、视频会议和空间旅游服务的建模需求。提出并讨论了旅游多媒体系统设计的概念框架。并提出了今后的研究方向。
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引用次数: 1
Fast and robust object-extraction framework for object-based streaming system 基于对象流系统的快速鲁棒对象提取框架
Pub Date : 2008-02-01 DOI: 10.1504/IJVTM.2008.017109
Ashraf M. A. Ahmad, Suh-Yin Lee
Video streaming poses significant technical challenges in the quality of service guarantee and efficient resource management. In this paper, we propose an efficient moving object-extraction algorithm suitable for real-time content-based multimedia streaming systems. A motion vector based object extraction is used to dynamically detect the objects. To utilise the bandwidth efficiently, the video objects can be detected in real time, encoded, and transmitted with higher quality and a higher frame rate than those in the background. To meet the real-time requirement, no computationally intensive operation is included in this framework. Moreover, to guarantee the highest speed, the entire implementation is operating in the compressed domain without any need for decompression.
视频流在服务质量保证和资源高效管理方面提出了重大的技术挑战。本文提出了一种适用于基于实时内容的多媒体流系统的高效运动对象提取算法。采用基于运动矢量的目标提取方法对目标进行动态检测。为了有效地利用带宽,可以对视频对象进行实时检测、编码,并以比后台更高的质量和帧率进行传输。为了满足实时性要求,该框架中不包含计算密集型操作。此外,为了保证最高的速度,整个实现在压缩域中运行,不需要任何解压缩。
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引用次数: 3
New fair QoS-based charging solution for mobile multimedia streams 新的公平的基于qos的移动多媒体流收费解决方案
Pub Date : 2008-02-01 DOI: 10.1504/IJVTM.2008.017107
Zsolt Butyka, Tamás Jursonovics, S. Imre
In this paper, we present a new streaming proxy based charging architecture for QoS differentiated charging in 3G. We give a short overview of charging concepts in next generation mobile networks and we describe the most important network attributes on which the quality depends. Our goal is to point out the importance of bursty packet loss which determines the quality of the multimedia streaming in contrast with the average loss rate. We propose several methods for QoS differentiated charging which are in compliance with the recommendations of 3GPP. We describe three models which can predict the QoS of a stream. The algorithms are evaluated on a real GPRS streaming flow.
本文提出了一种新的基于流代理的计费体系结构,用于3G的QoS差异化计费。我们简要概述了下一代移动网络的收费概念,并描述了质量所依赖的最重要的网络属性。我们的目标是指出与平均丢包率相比,突发丢包决定多媒体流质量的重要性。我们提出了几种符合3GPP建议的QoS差别化收费方法。我们描述了三个可以预测流的QoS的模型。在实际的GPRS流流中对算法进行了评价。
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引用次数: 3
Mobile multimedia object management for efficient content search and exchange 移动多媒体对象管理,实现高效的内容搜索和交换
Pub Date : 2008-02-01 DOI: 10.1504/IJVTM.2008.017110
C. Leung, T. Leung
In Mobile Multimedia Object (M³O) retrieval, high precision is required, as there is limited scope for browsing or relevance feedback due to limitations in both time and display size. In M³O, three kinds of data will need to be managed: raw content data; metadata for assisting non-content based searches; structured content description data to facilitate fast content based searches. These three kinds of data have to be processed and integrated to support efficient M³O management and retrieval. This paper examines methods, both automatic and semi-automatic, for capturing data that will support accurate M³O data retrieval. A data architecture and organisation structure of mobile multimedia data is presented.
在移动多媒体对象(M³O)检索中,由于时间和显示尺寸的限制,浏览或相关反馈的范围有限,因此对精度要求很高。在M³O中,需要管理三种数据:原始内容数据;协助非基于内容的搜索的元数据;结构化的内容描述数据,便于基于内容的快速搜索。必须对这三种数据进行处理和集成,以支持高效的M³O管理和检索。本文研究了自动和半自动捕获数据的方法,这些方法将支持精确的M³O数据检索。提出了一种移动多媒体数据的数据体系结构和组织结构。
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引用次数: 1
Review on Adaptation of Augmented reality as Training & Learning Methods in Manufacturing and Industrial Engineering 增强现实技术在制造与工业工程培训与学习中的应用综述
Pub Date : 1900-01-01 DOI: 10.1504/ijvtm.2021.10041224
Yoshika Alahakoon, A. Kulatunga
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引用次数: 1
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International Journal of Virtual Technology and Multimedia
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