The Second Life of Intellectual Property

B. Gilbert
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引用次数: 3

Abstract

Intellectual property holders have invested significant resources into Second Life in pursuit of customers and virtual market share. 15.8 million residents are available to hear your message. Within this virtual world, however, they have found age old intellectual property problems: counterfeiters with virtual Herman Miller furniture and Rolex watches. Similarly, participants have become residents of Second Life for the opportunity to develop virtual intellectual property. Virtual art galleries, magazines, and bar associations have sprung up. The United States Patent and Trademark Office has granted registration to virtual trademarks created within Second Life. Both real world and virtual world intellectual property holders have come to Linden Research’s Second Life on the premise that their intellectual property would be protected. Is it? How should the added exposure of a virtual intellectual property portfolio be managed by an intellectual property right holder? Recently filed complaints indicate that Linden Lab’s “commercially reasonable efforts” may not be sufficient. In fact, they may be detrimental to the intellectual property owner. Here, I will discuss suits filed against Linden Lab regarding Second Life’s intellectual property protection. The complaints are illustrative of the peril in having intellectual property rights be privately adjudicated and enforced.
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知识产权的第二生命
知识产权持有者在Second Life中投入了大量资源,以追求客户和虚拟市场份额。1580万居民可以听到你的信息。然而,在这个虚拟世界里,他们发现了一些古老的知识产权问题:仿冒者使用虚拟的赫尔曼·米勒家具和劳力士手表。同样,参与者成为第二人生的居民是为了有机会开发虚拟知识产权。虚拟艺术画廊、杂志和律师协会如雨后春笋般涌现。美国专利和商标局已经批准在“第二人生”中创建的虚拟商标注册。现实世界和虚拟世界的知识产权持有者都来到林登研究公司的第二人生,前提是他们的知识产权将受到保护。是吗?知识产权持有人应该如何管理虚拟知识产权组合的额外暴露?最近提交的投诉表明,林登实验室的“商业上合理的努力”可能还不够。事实上,它们可能对知识产权所有者有害。在这里,我将讨论针对林登实验室的关于第二人生知识产权保护的诉讼。这些投诉说明了知识产权由私人裁决和执行的危险。
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