Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented Reality

Philippe Wacker, Simon Voelker, Adrian Wagner, Jan O. Borchers
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引用次数: 37

Abstract

Besides sketching in mid-air, Augmented Reality (AR) lets users sketch 3D designs directly attached to existing physical objects. These objects provide natural haptic feedback whenever the pen touches them, and, unlike in VR, there is no need to digitize the physical object first. Especially in Personal Fabrication, this lets non-professional designers quickly create simple 3D models that fit existing physical objects, such as a lampshade for a lamp socket. We categorize guidance types of real objects into flat, concave, and convex surfaces, edges, and surface markings. We studied how accurately these guides let users draw 3D shapes attached to physical vs. virtual objects in AR. Results show that tracing physical objects is 48% more accurate, and can be performed in a similar time compared to virtual objects. Guides on physical objects further improve accuracy especially in the vertical direction. Our findings provide initial metrics when designing AR sketching systems.
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物理指南:增强现实中物理对象的3D素描性能分析
除了在半空中绘制草图外,增强现实(AR)还允许用户直接在现有的物理对象上绘制3D设计草图。每当笔触摸这些物体时,这些物体就会提供自然的触觉反馈,而且与VR不同的是,不需要先将物理物体数字化。特别是在个人制造中,这可以让非专业设计师快速创建适合现有物理对象的简单3D模型,例如灯罩的灯座。我们将真实物体的引导类型分为平面、凹面和凸面、边缘和表面标记。我们研究了这些指南让用户在AR中绘制附着在物理物体和虚拟物体上的3D形状的准确性。结果表明,与虚拟物体相比,追踪物理物体的准确率要高48%,并且可以在相似的时间内完成。物理对象上的指南进一步提高了精度,特别是在垂直方向上。我们的研究结果为设计AR素描系统提供了初步指标。
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