Towards an Educational Computing Career Exploration Game

Dominic Kao, Alejandra J. Magana, Olaoluwa Oyedokun, Akash Ravi
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Abstract

Professionals with programming abilities are in high demand, but despite this urgent need, there is a lack of student interest. Researchers argue that in order to increase interest in computing, students require more opportunities for early familiarization, an understanding of how computing can make contributions to society, greater exposure to programming, online self-learning, internships, more visible role models and exemplars, and greater connections to the real world. This project aims to create a game that allows players to perform tasks from three computing jobs (web development, game development, and data science). Using the game as a testbed, the first study will develop an understanding of how different game design decisions affect the career game’s effectiveness at engendering career-related and player-related outcomes. The second study will develop an understanding of how the career game as a whole influence career-related and player-related outcomes. The career game will be an informal learning environment that can be accessed by anyone with a desktop computer.
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迈向教育计算机职业探索游戏
具有编程能力的专业人员需求量很大,但尽管需求迫切,学生对此却缺乏兴趣。研究人员认为,为了增加对计算机的兴趣,学生需要更多的早期熟悉机会,了解计算机如何为社会做出贡献,更多地接触编程,在线自学,实习,更多可见的榜样和榜样,以及与现实世界的更多联系。该项目旨在创造一款允许玩家执行三种计算工作(网页开发、游戏开发和数据科学)任务的游戏。第一项研究将以游戏为测试平台,了解不同的游戏设计决策如何影响职业游戏在产生职业相关和玩家相关结果方面的有效性。第二项研究将发展职业游戏作为一个整体如何影响职业相关和球员相关的结果的理解。职业游戏将是一个非正式的学习环境,任何人都可以用台式电脑访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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