Interdisciplinary Collaboration Approaches on Undergraduate Virtual Reality Technology Projects

Eric Nersesian, Margarita Vinnikov, Jessica Ross-Nersesian, Michael J. Lee
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Abstract

Educational approaches must keep pace with the rapidly advancing state of technology so that students have the necessary skills for the modern workforce. Computer science (CS) education presents an interesting cross-section of challenges to science, technology, engineering and mathematics (STEM) education to explore the effects of alternative teaching methods. Our undergraduate program has been working on these educational challenges for several years. We have found project-oriented studio classes with computing and design students collaborating on emerging technology projects lead to positive outcomes. This paper presents our current cross-class collaboration method along with student surveys and final presentation results. It is a necessary class structure to successfully educate future developers and designers, and we wish to share our experiences with the larger STEM educational community.
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大学生虚拟现实技术项目的跨学科合作方法
教育方法必须与快速发展的技术保持同步,这样学生才能掌握现代劳动力所需的技能。计算机科学(CS)教育对科学、技术、工程和数学(STEM)教育提出了一个有趣的横截面挑战,以探索替代教学方法的影响。多年来,我们的本科项目一直致力于应对这些教育挑战。我们发现,项目导向的工作室课程让计算机和设计专业的学生在新兴技术项目上合作,产生了积极的结果。本文介绍了我们目前的跨班合作方法以及学生调查和最终报告结果。这是成功培养未来开发者和设计师的必要课程结构,我们希望与更大的STEM教育界分享我们的经验。
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