{"title":"Maybe We Don’t Need a New Gamification Framework After All","authors":"Kristina Kölln","doi":"10.1145/3505270.3558368","DOIUrl":null,"url":null,"abstract":"Gamification is widely known and implemented for various purposes. But it is also criticized for recurring lack of quality. Many researchers developed gamification frameworks and tools to ensure a purposeful gamification, but these theoretical frameworks are used by less than half of gamification research. There are numerous gamification frameworks and it is difficult to find a specific one. Our research aims to tackle this problem by providing a fast and easy process, that allows finding a gamification framework for a specific use case. We want to achieve this, by identifying selection and quality criteria and developing a method to match these criteria to a gamification framework. Succeeding this we will develop a tool, that allows the user to identify the most suited gamification frameworks for any combination of the selection criteria.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558368","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Gamification is widely known and implemented for various purposes. But it is also criticized for recurring lack of quality. Many researchers developed gamification frameworks and tools to ensure a purposeful gamification, but these theoretical frameworks are used by less than half of gamification research. There are numerous gamification frameworks and it is difficult to find a specific one. Our research aims to tackle this problem by providing a fast and easy process, that allows finding a gamification framework for a specific use case. We want to achieve this, by identifying selection and quality criteria and developing a method to match these criteria to a gamification framework. Succeeding this we will develop a tool, that allows the user to identify the most suited gamification frameworks for any combination of the selection criteria.