Proceduralization for Editing 3D Architectural Models

Ilke Demir, Daniel G. Aliaga, Bedrich Benes
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引用次数: 29

Abstract

Inverse procedural modeling discovers a procedural representation of an existing geometric model and the discovered procedural model then supports synthesizing new similar models. We introduce an automatic approach that generates a compact, efficient, and re-usable procedural representation of a polygonal 3D architectural model. This representation is then used for structure-aware editing and synthesis of new geometric models that resemble the original. Our framework captures the pattern hierarchy of the input model into a split tree data representation. A context-free split grammar, supporting a hierarchical nesting of procedural rules, is extracted from the tree, which establishes the base of our interactive procedural editing engine. We show the application of our approach to a variety of architectural structures obtained by procedurally editing web-sourced models. The grammar generation takes a few minutes even for the most complex input and synthesis is fully interactive for buildings composed of up to 200k polygons.
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程序化编辑3D建筑模型
逆向过程建模发现现有几何模型的过程表示,然后发现的过程模型支持合成新的相似模型。我们介绍了一种自动方法,该方法可以生成一个多边形3D建筑模型的紧凑、高效和可重用的过程表示。然后,这种表示用于结构感知编辑和合成类似于原始几何模型的新几何模型。我们的框架将输入模型的模式层次结构捕获为一个拆分树数据表示。从树中提取了支持过程规则分层嵌套的与上下文无关的分割语法,它建立了交互式过程编辑引擎的基础。我们展示了我们的方法应用于通过程序编辑网络源模型获得的各种建筑结构。即使是最复杂的输入,语法生成也需要几分钟,而对于由多达20万个多边形组成的建筑来说,合成是完全交互式的。
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