Shadow shooter: 360-degree all-around virtual 3d interactive content

Masasuke Yasumoto, Takehiro Teraoka
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引用次数: 4

Abstract

"Shadow Shooter" is a VR shooter game that uses the "e-Yumi 3D" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our previous interactive "Light Shooter" content based on "The Electric Bow Interface" [Yasumoto and Ohta 2013]. Shadow Shooter expands the virtual game space to all the walls in a room just as in Jones' "Room Alive" [Jones et al. 2014]; however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device that consists of a real bow's components added to Willis's interface with a mobile projector [Willis et al. 2013]. Thus, we constructed a unique device for Shadow Shooter that easily changes the 360-degree all-around view into a virtual game space.
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暗影射击:360度全方位虚拟3d互动内容
《Shadow Shooter》是一款VR射击游戏,使用“e-Yumi 3D”弓界面和真实的物理互动内容,将房间内360度的全景变为虚拟的游戏空间(图1)。该系统是在我们之前的《the Electric bow interface》(Yasumoto and Ohta 2013)的基础上开发出的互动“Light Shooter”内容构建的。《Shadow Shooter》将虚拟游戏空间扩展到房间的所有墙壁,就像Jones的《room Alive》一样;然而,它不需要大型设备,如多个投影仪。它只需要e-Yumi 3D设备,该设备由一个真正的弓的组件添加到威利斯与移动投影仪的接口上[威利斯等人,2013]。因此,我们为《Shadow Shooter》构建了一个独特的设备,可以轻松地将360度全方位视角转变为虚拟游戏空间。
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