Pawan Jindal, V. Khemchandani, Sushil Chandra, Vishal Pandey
{"title":"A Multiplayer Shooting Game Based Simulation For Defence Training","authors":"Pawan Jindal, V. Khemchandani, Sushil Chandra, Vishal Pandey","doi":"10.1109/ComPE53109.2021.9752429","DOIUrl":null,"url":null,"abstract":"Creating environments and dangerous scenarios for physical training is very difficult and has a very high cost in terms of money and men’s power.Virtual Reality is a technology that simulates real-life experiences and allows people to don their own cyber avatars in a virtual world and interact with it like they would in the real world. The application of VR technology in the defence paradigm is to make trainees and officers better at using equipment, navigating a mode of transport, gaining experience of potential combat situations, medical training and more. One of the advantages of VR training in defence is that it offers the functionality to immerse users in a virtual yet safe world.Our immersive system provides an intuitive way for the users to interact with the VR or AR world by physically moving around the real world and aiming freely with tangible objects. This encourages physical interaction between the players as they compete or collaborate with other players. We present a new immersive multiplayer simulation game developed for defence training. We developed three game environments which are Combat situation, Bomb defusal, and Hostage rescue, and players can see their performance based on previously played games.","PeriodicalId":211704,"journal":{"name":"2021 International Conference on Computational Performance Evaluation (ComPE)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Computational Performance Evaluation (ComPE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ComPE53109.2021.9752429","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Creating environments and dangerous scenarios for physical training is very difficult and has a very high cost in terms of money and men’s power.Virtual Reality is a technology that simulates real-life experiences and allows people to don their own cyber avatars in a virtual world and interact with it like they would in the real world. The application of VR technology in the defence paradigm is to make trainees and officers better at using equipment, navigating a mode of transport, gaining experience of potential combat situations, medical training and more. One of the advantages of VR training in defence is that it offers the functionality to immerse users in a virtual yet safe world.Our immersive system provides an intuitive way for the users to interact with the VR or AR world by physically moving around the real world and aiming freely with tangible objects. This encourages physical interaction between the players as they compete or collaborate with other players. We present a new immersive multiplayer simulation game developed for defence training. We developed three game environments which are Combat situation, Bomb defusal, and Hostage rescue, and players can see their performance based on previously played games.