{"title":"Gamification in education: State of the art","authors":"Iria María Santos López, Álvaro Torrente-Patiño","doi":"10.21814/h2d.2163","DOIUrl":null,"url":null,"abstract":"This article is a journey through the advances and advantages of the gamification in education, based on the research and scientific studies identified as the most relevant. It focuses on collecting the most significant articles, texts, books and conferences, and making this state of the art as up-to-date as possible.","PeriodicalId":365381,"journal":{"name":"H2D|Revista de Humanidades Digitais","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"H2D|Revista de Humanidades Digitais","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21814/h2d.2163","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This article is a journey through the advances and advantages of the gamification in education, based on the research and scientific studies identified as the most relevant. It focuses on collecting the most significant articles, texts, books and conferences, and making this state of the art as up-to-date as possible.