Development of STEAM-Based Physical Education Learning Model to Improve Physical Fitness of Elementary School Students

Iyakrus, Arizky Ramadhan
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引用次数: 1

Abstract

The purpose of this study was to produce a valid, practical, and effective STEAM (Science, Technology, Engineering, Arts, and Math) -based physical education learning model to improve the physical fitness of elementary school students. The development model adopted from Plomp and Nieveen consists of three stages, namely (1) preliminary research, (2) prototyping phase, (3) assessment phase. The test subjects in this study were 62 elementary school students in Palembang. Data analysis was carried out descriptively qualitatively and quantitatively. This study resulted in a Steam-based physical education learning model to improve the physical fitness of elementary school students with a valid category with a value of 3.94, practical with a positive category with a value of 3.62 and effective with an average increase in the physical fitness component of 3.18%. It is recommended for physical education teachers to use this model as an alternative in improving the physical fitness of elementary school students.
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基于steam的提高小学生体质的体育教学学习模式的开发
本研究旨在建立一个有效、实用、有效的基于STEAM (Science, Technology, Engineering, Arts, and Math,科学、技术、工程、艺术、数学)的小学体育学习模式,以提高小学生的身体素质。采用Plomp和nievenen的开发模型包括三个阶段,即(1)初步研究阶段,(2)原型阶段,(3)评估阶段。本研究的测试对象为巨港市的62名小学生。对数据进行描述性定性和定量分析。本研究得出基于steam的体育学习模式对小学生体质改善的有效类别值为3.94,实用类别值为3.62,积极类别值为3.62,有效类别值为3.18%。建议体育教师将此模型作为提高小学生体质的替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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