A Method to Analyse Generic Human Motion With Low-Cost Mocap Technologies

D. Regazzoni, A. Vitali, C. Rizzi, G. Colombo
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引用次数: 7

Abstract

A number of pathologies impact on the way a patient can either move or control the movements of the body. Traumas, articulation arthritis or generic orthopedic disease affect the way a person can walk or perform everyday movements; brain or spine issues can lead to a complete or partial impairment, affecting both muscular response and sensitivity. Each of these disorder shares the need of assessing patient’s condition while doing specific tests and exercises or accomplishing everyday life tasks. Moreover, also high-level sport activity may be worth using digital tools to acquire physical performances to be improved. The assessment can be done for several purpose, such as creating a custom physical rehabilitation plan, monitoring improvements or worsening over time, correcting wrong postures or bad habits and, in the sportive domain to optimize effectiveness of gestures or related energy consumption. The paper shows the use of low-cost motion capture techniques to acquire human motion, the transfer of motion data to a digital human model and the extraction of desired information according to each specific medical or sportive purpose. We adopted the well-known and widespread Mocap technology implemented by Microsoft Kinect devices and we used iPisoft tools to perform acquisition and the preliminary data elaboration on the virtual skeleton of the patient. The focus of the paper is on the working method that can be generalized to be adopted in any medical, rehabilitative or sportive condition in which the analysis of the motion is crucial. The acquisition scene can be optimized in terms of size and shape of the working volume and in the number and positioning of sensors. However, the most important and decisive phase consist in the knowledge acquisition and management. For each application and even for each single exercise or tasks a set of evaluation rules and thresholds must be extracted from literature or, more often, directly form experienced personnel. This operation is generally time consuming and require further iterations to be refined, but it is the core to generate an effective metric and to correctly assess patients and athletes performances. Once rules are defined, proper algorithms are defined and implemented to automatically extract only the relevant data in specific time frames to calculate performance indexes. At last, a report is generated according to final user requests and skills.
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用低成本动作捕捉技术分析一般人体运动的方法
许多疾病会影响病人运动或控制身体运动的方式。创伤、关节关节炎或一般骨科疾病会影响一个人走路或进行日常活动的方式;脑或脊柱问题可导致完全或部分损伤,影响肌肉反应和敏感性。在做特定的测试和练习或完成日常生活任务时,每种疾病都需要评估患者的状况。此外,高水平的体育活动也可能值得使用数字工具来获得需要改进的身体表现。评估可以有几个目的,比如创建一个定制的身体康复计划,监测随着时间的推移改善或恶化,纠正错误的姿势或坏习惯,在运动领域优化姿势的有效性或相关的能量消耗。本文展示了使用低成本的动作捕捉技术来获取人体运动,将运动数据传输到数字人体模型,并根据每个特定的医疗或运动目的提取所需的信息。我们采用了微软Kinect设备实现的知名且广泛的动作捕捉技术,并使用iPisoft工具对患者的虚拟骨骼进行采集和初步数据细化。本文的重点是工作方法,可以推广到任何医疗,康复或运动条件下,其中运动的分析是至关重要的采用。采集场景可以从工作体积的大小和形状、传感器的数量和定位等方面进行优化。然而,最重要和决定性的阶段是知识的获取和管理。对于每个应用程序,甚至每个单独的练习或任务,必须从文献中提取一套评估规则和阈值,或者更经常的是直接从有经验的人员那里提取。这个操作通常是耗时的,需要进一步的迭代来改进,但它是产生一个有效的指标,并正确评估患者和运动员的表现的核心。定义规则后,定义并实现适当的算法,自动提取特定时间范围内的相关数据,计算性能指标。最后,根据最终用户的要求和技能生成报告。
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