Approximating normals for marching cubes applied to locally supported isosurfaces

G. Nielson, Adam Huang, Steve Sylvester
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引用次数: 27

Abstract

We present some new methods for computing estimates of normal vectors at the vertices of a triangular mesh surface approximation to an isosurface which has been computed by the marching cube algorithm. These estimates are required for the smooth rendering of triangular mesh surfaces. The conventional method of computing estimates based upon divided difference approximations of the gradient can lead to poor estimates in some applications. This is particularly true for isosurfaces obtained from a field function, which is defined only for values near to the isosurface. We describe some efficient methods for computing the topology of the triangular mesh surface, which is used for obtaining local estimates of the normals. In addition, a new, one pass, approach for these types of applications is described and compared to existing methods.
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逼近应用于局部支撑等值面的行进立方体的法线
本文提出了一些新的计算法向量估计的方法,这些法向量估计是由行进立方体算法计算的三角形网格表面近似等值面的顶点。这些估计是三角形网格表面平滑渲染所必需的。在某些应用中,基于梯度的分差近似计算估计的传统方法可能导致较差的估计。对于由场函数获得的等值面尤其如此,因为它仅为等值面附近的值定义。我们描述了计算三角形网格表面拓扑的一些有效方法,这些方法用于获得法线的局部估计。此外,本文还描述了针对这些类型的应用程序的一种新的一次性方法,并与现有方法进行了比较。
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