Cuauhtémoc R. Aguilera-Galicia, O. Longoria-Gandara, Oscar A. Guzman-Ramos, L. Pizano-Escalante, J. V. Castillo
{"title":"IEEE-754 Half-Precision Floating-Point Low-Latency Reciprocal Square Root IP-Core","authors":"Cuauhtémoc R. Aguilera-Galicia, O. Longoria-Gandara, Oscar A. Guzman-Ramos, L. Pizano-Escalante, J. V. Castillo","doi":"10.1109/LATINCOM.2018.8613254","DOIUrl":null,"url":null,"abstract":"In different matrix-decomposition techniques for wireless-communication systems, the reciprocal square root (RSR) is a fundamental and recurrent operation, as well in gaming and signal processing systems computation of the RSR is required. Most reported RSR architectures are focused on accelerating high-precision floating-point (FP) units. The IEEE 754–2008 half-precision FP standard offers larger dynamic range than fixed-point systems, fewer hardware resources than single-precision FP and enough precision for some applications. This article reports the FPGA implementation of a low-latency, half-precision floating-point RSR unit. The implementation results show that the proposed design exhibits lower latency and better throughput than Intel and Xilinx RSR IP cores.","PeriodicalId":332646,"journal":{"name":"2018 IEEE 10th Latin-American Conference on Communications (LATINCOM)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 10th Latin-American Conference on Communications (LATINCOM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LATINCOM.2018.8613254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
In different matrix-decomposition techniques for wireless-communication systems, the reciprocal square root (RSR) is a fundamental and recurrent operation, as well in gaming and signal processing systems computation of the RSR is required. Most reported RSR architectures are focused on accelerating high-precision floating-point (FP) units. The IEEE 754–2008 half-precision FP standard offers larger dynamic range than fixed-point systems, fewer hardware resources than single-precision FP and enough precision for some applications. This article reports the FPGA implementation of a low-latency, half-precision floating-point RSR unit. The implementation results show that the proposed design exhibits lower latency and better throughput than Intel and Xilinx RSR IP cores.