A prototype system for robust, interactive and user-friendly modeling of orientable 2-manifold meshes

E. Akleman, Jianer Chen, V. Srinivasan
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引用次数: 13

Abstract

We present a prototype system for robust, interactive and user friendly modeling of orientable 2-manifold meshes. To develop the system we introduce new topological entities for effectively manipulating 2-manifold mesh structures. We identify a minimal set of fundamental operators, which is necessary and sufficient for performing all homeomorphic and topological operations on 2-manifold mesh structures. Extremely efficient algorithms are developed for the implementation of these operators. We also developed a set of powerful, user-friendly, and effective operators at the level of user interface. Users of our system can perform a large set of homeomorphic and topological changes with these user interface level operators. Our system is topologically robust in the sense that users will never create invalid 2-manifold mesh structure with these operators. In our system, the homeomorphic and topological surgery operations can be applied alternatively on 2-manifold meshes. With our system, users can blend surfaces, construct crusts and open holes on these crusts. With our system, the shapes that look like solid, non-manifold, or 2-manifold with boundary can be manipulated. The system also provides automatic texture mapping during topology changes.
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一个原型系统的鲁棒,交互和用户友好的建模可定向的2流形网格
我们提出了一种鲁棒、交互和用户友好的可定向二流形网格建模原型系统。为了开发该系统,我们引入了新的拓扑实体来有效地操纵2流形网格结构。我们确定了一个最小的基本算子集,它是在2流形网格结构上进行所有同胚和拓扑操作的必要和充分条件。为实现这些运算符,开发了非常有效的算法。我们还在用户界面层面开发了一套功能强大、用户友好且有效的操作符。我们系统的用户可以使用这些用户界面级操作符执行大量的同胚和拓扑更改。我们的系统具有拓扑鲁棒性,因为用户永远不会使用这些算子创建无效的2流形网格结构。在我们的系统中,同胚和拓扑手术操作可以在2流形网格上交替应用。使用我们的系统,用户可以混合表面,构建外壳和在这些外壳上开孔。在我们的系统中,可以操纵看起来像固体,非流形或带边界的2流形的形状。在拓扑变化时,系统还提供自动纹理映射。
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