{"title":"Problematizing cultural appropriation","authors":"A. Vasalou, Rilla Khaled, D. Gooch, L. Benton","doi":"10.1145/2658537.2658689","DOIUrl":null,"url":null,"abstract":"Cultural appropriation in games entails the taking of knowledge, artifacts or expression from a culture and recontextualizing it within game structures. While cultural appropriation is a pervasive practice in games, little attention has been given to the ethical issues that emerge from such practices with regards to how culture is portrayed. This paper problematizes cultural appropriation in the context of a serious game for children inspired by Día de los Muertos, a Mexican festival focused on remembrance of the dead. Taking a research through design approach, we demonstrate that recontextualised cultural elements can retain their basic, original meaning. However, we also find that cultural appropriation is inevitable and its ethical implications can be far reaching. In our context, ethical concerns arose as a result of children's beliefs that death affects prominent others and their destructive ways of coping with death. We argue that revealing emergent ethical concerns is imperative before deciding how and in what way to encourage culturally authentic narratives.","PeriodicalId":126882,"journal":{"name":"Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play","volume":"504 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2658537.2658689","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
Cultural appropriation in games entails the taking of knowledge, artifacts or expression from a culture and recontextualizing it within game structures. While cultural appropriation is a pervasive practice in games, little attention has been given to the ethical issues that emerge from such practices with regards to how culture is portrayed. This paper problematizes cultural appropriation in the context of a serious game for children inspired by Día de los Muertos, a Mexican festival focused on remembrance of the dead. Taking a research through design approach, we demonstrate that recontextualised cultural elements can retain their basic, original meaning. However, we also find that cultural appropriation is inevitable and its ethical implications can be far reaching. In our context, ethical concerns arose as a result of children's beliefs that death affects prominent others and their destructive ways of coping with death. We argue that revealing emergent ethical concerns is imperative before deciding how and in what way to encourage culturally authentic narratives.
游戏中的文化挪用需要从一种文化中获取知识、人工制品或表达,并将其重新置于游戏结构中。虽然文化挪用在游戏中是一种普遍的做法,但很少有人关注这种做法所产生的道德问题,即如何描绘文化。本文以一个严肃的儿童游戏为背景,对文化挪用提出质疑,该游戏的灵感来自Día de los Muertos,这是一个墨西哥纪念死者的节日。通过设计方法的研究,我们证明了重新语境化的文化元素可以保留其基本的、原始的意义。然而,我们也发现文化挪用是不可避免的,其伦理含义可能是深远的。在我们的情况下,道德问题的产生是由于儿童认为死亡会影响到其他重要人物以及他们处理死亡的破坏性方式。我们认为,在决定如何以及以何种方式鼓励文化上真实的叙事之前,揭示新兴的伦理问题是必要的。