Know before you go: feelings of flow for older players depends on game and player characteristics

Laura A. Whitlock, A. McLaughlin, William Leidheiser, Maribeth Gandy Coleman, Jason C. Allaire
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引用次数: 11

Abstract

The success of therapeutic games has received recent attention in the research literature, particularly for health issues frequently experienced by adults over age sixty-five. However, less is known about the experience of older adults after interaction with these games and what may promote their adoption and use. We measured the development of flow in a study of over 100 older adults who played a video game for 15 hours across three weeks. Findings indicate that flow development was affected by both individual differences between participants, measured prior to any game experience, and to characteristics of the game, particularly those related to usability of the interface and input device. We conclude with discussion of the flow experience in games for older adults and guidelines for the design of engaging and immersive therapeutic games.
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在你开始之前要知道:老年玩家的心流感受取决于游戏和玩家特征
治疗游戏的成功最近引起了研究文献的关注,特别是针对65岁以上成年人经常遇到的健康问题。然而,我们对老年人在与这些游戏互动后的体验知之甚少,也不知道是什么促使他们接受和使用这些游戏。我们对100多名老年人进行了一项研究,这些老年人在三周内玩了15个小时的电子游戏,我们测量了他们心流的发展。研究结果表明,参与者之间的个体差异(在任何游戏体验之前测量)和游戏特征(特别是与界面和输入设备的可用性相关的特征)都会影响心流发展。最后,我们将讨论老年人游戏中的心流体验,以及设计沉浸式治疗游戏的指导原则。
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