Implementation and trade-offs of a DCT architecture using high-level synthesis

E. Torbey, J. Knight
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引用次数: 2

Abstract

This paper presents architectural trade-offs of a time-shared implementation of a modified fast discrete cosine transform algorithm using a high-level synthesis tool. The architecture presented here allows time-sharing of operators in different stages. The overhead in control and multiplexing is minimal. A full implementation of an 8/spl times/8 2-D DCT outperforms the original pipelined architecture and a hand-crafted time-shared architecture by reducing the required area by up to 50%. It also improves the latency by up to 70%. It achieves these improvements maintaining the throughput for a 5% decrease in the required critical path timing. The complexity of the 2-D DCT used is higher than the traditional benchmarks for high-level synthesis. This paper shows the effectiveness of the synthesis tool used for large, practical algorithms.
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使用高级合成的DCT体系结构的实现和权衡
本文介绍了使用高级合成工具的改进的快速离散余弦变换算法的分时实现的架构权衡。本文提出的体系结构允许操作员在不同阶段进行分时操作。控制和多路复用的开销是最小的。8/spl /8次2d DCT的全面实施,将所需面积减少了50%,优于原始的流水线结构和手工制作的分时结构。它还将延迟提高了70%。它实现了这些改进,保持了所需关键路径时间减少5%的吞吐量。所使用的二维DCT的复杂性高于高级合成的传统基准。本文展示了该综合工具用于大型实用算法的有效性。
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