Understanding Player Retention Strategies in Animal Crossing: New Horizons

M. Hsieh, Noor Hammad, Erik Harpstead, Jessica Hammer
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Abstract

In this paper, we present an exploration of player retention strategies found in Animal Crossing: New Horizons. In particular, this paper seeks to understand the effect that non-playable characters (NPCs), which are often integral to the single-player experience, have on player retention. A qualitative study was executed to understand how and why Animal Crossing has had sustained success over a year after it launched. More specifically, data was collected via a survey focusing on gameplay features and player experience, including the interactions with the NPCs known as villagers in the game. This data was fit into a regression model, and it was concluded that while the villagers do play an important role in the retention of players, it is not the most significant gameplay factor; other factors such as frequent content updates and adding new items to collect also influenced retention. These preliminary results help us to better understand the retention strategies at play in a popular game, thereby providing lessons for future single player games to develop better retention strategies.
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特别是,本文试图理解非可玩角色(npc)对玩家留存率的影响,它们通常是单人游戏体验的组成部分。更具体地说,数据是通过调查游戏功能和玩家体验收集的,包括与游戏中被称为村民的npc的互动。我们将这些数据放入回归模型中,并得出结论:尽管村民在玩家留存率中发挥着重要作用,但它并不是最重要的玩法因素;其他因素,如频繁的内容更新和添加新道具也会影响留存率。这些初步结果有助于我们更好地理解流行游戏中的留存策略,从而为未来的单人游戏开发更好的留存策略提供经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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