Dive In! Computer World Action: A Platform Game for Secondary School Students to Learn Boolean Operations in Computer Science

Honglin Li, Chen Li
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Abstract

The power of video games in education is becoming more prominent because children and young adolescents nowadays spend more time than ever in the digital world. Previous studies have investigated the effectiveness of using games for learning concepts in computer science and even computer programming at the secondary level. However, games for learning concepts related to mathematics in computer science have not been thoroughly investigated. In this paper, we introduce Dive In! Computer World Action, a platform game that allows players to learn Boolean operations in the context of computer science through fast-paced gameplay. The importance and usage of Boolean operations are also conveyed via in-game storytelling. The results of the playtesting suggested that Dive In! Computer World Action was effective in learning Boolean operations and related concepts. The participants generally welcomed the game-based approach. The nature of platform games also allows us further expand the gameplay for learning other mathematical operations and concepts in the context of computer science in the future.
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潜水!计算机世界行动:中学生学习计算机科学布尔运算的平台游戏
电子游戏在教育中的作用正变得越来越突出,因为现在的儿童和青少年比以往任何时候都花更多的时间在数字世界中。以前的研究已经调查了使用游戏学习计算机科学概念的有效性,甚至是在中学阶段的计算机编程。然而,计算机科学中与数学相关的学习概念的游戏还没有被深入研究。在本文中,我们介绍Dive In!《Computer World Action》是一款平台游戏,玩家可以通过快节奏的游戏玩法学习计算机科学背景下的布尔运算。布尔运算的重要性和使用也通过游戏故事传达出来。测试结果表明,《Dive In!》计算机世界行动是有效的学习布尔运算和相关概念。与会者普遍欢迎基于游戏的方式。平台游戏的性质也允许我们在未来的计算机科学背景下进一步扩展学习其他数学运算和概念的游戏玩法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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