Housie: A Multiplayer Game for Cybersecurity Training and Evaluation

G. Jayakrishnan, Vijayanand Banahatti, S. Lodha, G. Sirigireddy, Shree Nivas
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引用次数: 4

Abstract

The pandemic has forced the enterprise sector to work from home, resulting in social isolation and lack of social interactions among colleagues. Meanwhile, the situation also led to an increase in cybersecurity risks. We launched a multiplayer cybersecurity awareness game to bring our organization's employees together and simultaneously equip them with cybersecurity knowledge. Bingo, one of the most played multiplayer games, was modified within the context of cybersecurity to provide a learning and entertaining experience to the players. This paper showcases an online, multiplayer, serious game ‘Housie’, launched for the enterprise sector, that integrates fun, immersion, and learning into one package. We discuss our initial study with over 56,000 participants, which provided insights into the cybersecurity awareness of our organization's employees. Our study found that the multiplayer format was widely accepted and provided insights on certain cybersecurity topics that need in-depth training.
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house:网络安全培训和评估的多人游戏
大流行迫使企业部门在家工作,导致社会隔离,同事之间缺乏社交互动。同时,这种情况也导致了网络安全风险的增加。我们推出了一个多人网络安全意识游戏,将我们组织的员工聚集在一起,同时为他们提供网络安全知识。Bingo是最受欢迎的多人游戏之一,它在网络安全的背景下进行了修改,为玩家提供了学习和娱乐体验。本文展示了一款针对企业部门推出的在线、多人、严肃游戏“house”,它将乐趣、沉浸感和学习融为一体。我们与超过56,000名参与者讨论了我们的初步研究,这为我们组织员工的网络安全意识提供了见解。我们的研究发现,多人模式被广泛接受,并提供了对某些需要深入培训的网络安全主题的见解。
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