Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example

Tanasai Sucontphunt, Z. Deng, U. Neumann
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引用次数: 5

Abstract

Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interactive system to intuitively craft personalized 3D facial avatars by using 3D portrait editing and image example-based painting techniques. Starting from a default 3D face portrait, users can conveniently perform intuitive "pulling" operations on its 3D surface to sculpt the 3D face shape towards any individual. To automatically maintain the faceness of the 3D face being crafted, novel facial anthropometry constraints and a reduced face description space are incorporated into the crafting algorithms dynamically. Once the 3D face geometry is crafted, this system can automatically generate a face texture for the crafted model using an image example-based painting algorithm. Our user studies showed that with this system, users are able to craft a personalized 3D facial avatar efficiently on average within one minute.
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使用可编辑的肖像和照片示例制作个性化的面部头像
计算机生成的面部化身在各种虚拟现实应用中得到越来越多的应用。模拟现实世界的面部雕刻过程,我们提出了一个交互式系统,直观地制作个性化的三维面部化身,使用三维肖像编辑和基于图像示例的绘画技术。从默认的3D人脸肖像开始,用户可以方便地对其3D表面进行直观的“拉”操作,以塑造任何个人的3D脸型。为了自动保持被制作的三维人脸的真实感,在制作算法中动态地引入了新的面部人体测量约束和减少的人脸描述空间。一旦3D面部几何形状被精心制作,该系统可以使用基于图像示例的绘画算法自动为精心制作的模型生成面部纹理。我们的用户研究表明,使用该系统,用户可以在平均一分钟内有效地制作个性化的3D面部形象。
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