Virtual Collaboration Training for Freshman Undergraduate STEM Students

Eric Nersesian, Jessica Ross-Nersesian, Adam Spryszynski, Michael J. Lee
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引用次数: 2

Abstract

Higher educational institutions formalize socialization for their incoming undergraduate student populations with traditional forms of physical classroom-based learning community (LC) skill-building environments; however, recent studies have shown that virtual LC environments can offer improved results over physical LC environments. This study examines whether incoming undergraduate science, technology, engineering, and math (STEM) students gain the same benefits to their academic performance regardless of whether they receive LC training in physical or virtual reality (VR) treatment. We found that either treatment of collaboration training improve the participants’ academic performance in comparison to the control treatment. In addition, we found that the VR participants gave more academic help in social settings to their peers throughout the semester than their control group counterparts. Upon interviewing the two treatment group participants, we found that virtualization of collaboration may impact perceptions on leadership roles, group functions, and thinking about the future. This research shows that virtualizing LCs has the potential to expand and supplement existing learning structures, and create new ones where they were not previously available, and aims to offer a better understanding of the strengths and limitations of introducing VR technologies in higher education.
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STEM本科新生虚拟协作训练
高等教育机构通过传统形式的以教室为基础的学习社区(LC)技能培养环境,将即将入学的本科学生群体的社会化正式化;然而,最近的研究表明,虚拟LC环境可以提供比物理LC环境更好的结果。本研究考察了即将入学的本科科学、技术、工程和数学(STEM)学生,无论他们接受物理或虚拟现实(VR)治疗的LC培训,他们的学业成绩是否获得了同样的好处。我们发现,与对照组相比,合作训练的任何一种处理都提高了参与者的学习成绩。此外,我们发现虚拟现实参与者在整个学期的社交环境中给同龄人的学术帮助比对照组的同龄人多。在采访了两个实验组的参与者后,我们发现协作虚拟化可能会影响对领导角色、团队功能和对未来的思考的看法。这项研究表明,虚拟学习中心有可能扩展和补充现有的学习结构,并在以前没有的地方创建新的学习结构,旨在更好地理解在高等教育中引入虚拟现实技术的优势和局限性。
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