Optimized tile-based texture synthesis

Weiming Dong, Ning Zhou, J. Paul
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引用次数: 16

Abstract

One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce an optimized approach that can stably generate an ω-tile set of high pattern diversity and high quality. Firstly, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an ω-tile set. Secondly, in contrast to the other concurrent techniques that randomly choose sample patches for tile construction, our technique uses Genetic Algorithm to select the feasible patches from the input example. This operation insures the quality of the whole tile set. Experimental results verify the high quality and efficiency of the proposed algorithm.
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优化了基于瓷砖的纹理合成
基于瓷砖的纹理合成的一个重要问题是瓷砖中存在明显的接缝。原因是,如果不小心挑选,作为瓷砖组主要图案的样品补丁可能不会缝得很好。本文介绍了一种能够稳定生成高模式分集和高质量ω-tile集的优化方法。首先,引入可扩展规则来增加样本块的数量以改变ω-tile集合中的模式。其次,与其他并行技术随机选择样本补丁进行瓷砖构建相比,我们的技术使用遗传算法从输入示例中选择可行的补丁。这一操作保证了整套瓷砖的质量。实验结果验证了该算法的高质量和高效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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