Olympus: an ambient intelligence architecture on the verge of reality

F. Bertamini, R. Brunelli, O. Lanz, A. Roat, A. Santuari, F. Tobia, Qing Xu
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引用次数: 12

Abstract

This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing in complex indoor environments. The design of the architecture has been driven by two main principles: reliable algorithm testing and system scalability. The first goal has been achieved through the development of Zeus, a real time 3D rendering engine that provides simulated sensory inputs supported by automatically generated ground truth for performance evaluation. The rendering engine is supported by Cronos, a flexible tool for the synthesis of choreographed motion of people visiting museums, based on modified force fields. Scalability has been achieved by developing Hermes, a modular architecture for multi-platform video grabbing, MPEG4 compression, stream delivery, and processing using a LAN as a distributed processing environment. A set of processing modules has been developed to increase the realism of generated synthetic images which have been used to develop and evaluate algorithms for people detection.
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奥林匹斯:一个接近现实的环境智能架构
本文介绍了面向分布式环境智能的模块化处理体系结构Olympus。该系统旨在详细报告人们在复杂的室内环境中徘徊和手势。该体系结构的设计由两个主要原则驱动:可靠的算法测试和系统可扩展性。第一个目标已经通过Zeus的开发实现,Zeus是一个实时3D渲染引擎,提供模拟的感官输入,支持自动生成的地面真相,用于性能评估。渲染引擎由Cronos提供支持,这是一个灵活的工具,可以根据修改的力场合成参观博物馆的人的精心设计的动作。通过开发Hermes实现了可扩展性,Hermes是一种模块化架构,用于多平台视频抓取、MPEG4压缩、流传输和使用LAN作为分布式处理环境的处理。开发了一套处理模块,以提高生成的合成图像的真实感,这些图像已用于开发和评估人物检测算法。
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