Extended occupation grids for non-rigid moving objects tracking

Benjamin Lefaudeux, G. Gate, F. Nashashibi
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引用次数: 2

Abstract

We present an evolution of traditional occupancy grid algorithm, based on an extensive probabilistic calculus of the evolution of several variables on a cell neighbourhood. Occupancy, speed and classification are taken into account, the aim being to improve overall perception of an highly changing unstructured environment. Contrary to classical SLAM algorithms, no requisite is made on the amount of rigidity of the scene, and tracking do not rely on geometrical characteristics. We believe that this could have important applications in the automotive field, both from autonomous vehicle and driver assistance, in some areas difficult to address with current algorithms. This article begins with a general presentation of what we aim to do, along with considerations over traditional occupancy grids limits and their reasons. We will then present our proposition, and detail some of its key aspects, namely update rules and performance consequences. A second part will be more practical, and will begin with a brief presentation of the GPU implementation of the algorithm, before turning to sensor models and some results.
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用于非刚性运动物体跟踪的扩展占用网格
我们提出了一种传统的占用网格算法的进化,基于一个广泛的概率演算的几个变量在一个细胞附近的进化。入住率、速度和分类都被考虑在内,目的是提高对高度变化的非结构化环境的整体感知。与经典SLAM算法相反,不需要对场景的刚度进行要求,并且跟踪不依赖于几何特征。我们相信,这将在汽车领域有重要的应用,无论是自动驾驶汽车还是驾驶员辅助,在一些目前算法难以解决的领域。本文首先概述了我们的目标,以及对传统占用网格限制及其原因的考虑。然后,我们将介绍我们的主张,并详细介绍其一些关键方面,即更新规则和性能后果。第二部分将更加实用,并将从该算法的GPU实现的简要介绍开始,然后转向传感器模型和一些结果。
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