Scanning depth sensor for see-through AR glasses

Hossein Shahinian, A. Markos, Jayesh Navare, D. Zaytsev
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引用次数: 1

Abstract

In this paper, the concept design of the addition of a 3D imaging system to commercially available see-through AR glasses is outlined. The 3D imaging is implemented through the projection of structured infrared light pattern of (λ=1550 nm) dots on a scene in front of the user. The light projector and detector of the light are adjacent to each other on the device frame. The structured light is produced using a diffractive optical element. To equip this 3D imaging system with a lateral sweeping system without the addition of a complex rotating scanner, two right angle prisms are used such that the chord face of each prism is parallel to the other. Given a certain gap between the prisms the angular trajectory of the structured light pattern can be manipulated, thus enabling high quality illumination of the scene at directions other than normal to the aperture of the illuminator. Computer algorithms can be used to calculate the position of each reflected dot given the field of view of the camera. The material of the prisms is a topic under investigation. While one of the prisms has a fixed position, the other is moved linearly away (in the z direction) from the other element using a linear actuator. This linear motion enables a variable gap between the two prisms and scanning the scene for a range of angles as a function of the prism's material properties and detector field of view.
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用于透明AR眼镜的扫描深度传感器
本文概述了将3D成像系统添加到市售透明AR眼镜的概念设计。3D成像是通过在用户面前的场景上投射(λ=1550 nm)点的结构红外光模式来实现的。所述光的投影仪和检测器在设备框架上彼此相邻。结构光是用衍射光学元件产生的。为了在不增加复杂旋转扫描仪的情况下为该3D成像系统配备横向扫描系统,使用了两个直角棱镜,使每个棱镜的弦面平行于另一个棱镜。给定棱镜之间的一定间隙,结构光模式的角度轨迹可以被操纵,从而使场景的高质量照明在方向上,而不是正常到照明器的孔径。计算机算法可用于计算给定相机视场的每个反射点的位置。棱镜的材料是一个正在研究的课题。而其中一个棱镜有一个固定的位置,另一个移动线性远离(在z方向)从其他元素使用线性致动器。这种线性运动使得两个棱镜之间的间隙可变,并扫描场景的角度范围,作为棱镜的材料特性和探测器视野的函数。
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