Manycraft: Scaling minecraft to millions

R. Diaconu, Joaquín Keller, M. Valero
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引用次数: 7

Abstract

Minecraft is a popular game with more than 20 million paying users and many more playing the free version. However, in multiplayer mode, only a few thousand users can play together. Our measurements show that, even reducing the landscape, i.e., the map, to a uniform flat land, a server cannot host significantly more users. For a common use case, when players cannot modify the map, we have designed and implemented Manycraft, an architecture to scale the number of users. Minecraft protocol messages are of three kinds: control, entity and map. In our approach, Kiwano, a distributed infrastructure for scaling virtual worlds, takes care of the entity related messages while the others are processed by a Minecraft server assigned to the player.
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Manycraft:将minecraft扩展到数百万
《我的世界》是一款很受欢迎的游戏,拥有超过2000万付费用户,还有更多的人在玩免费版。然而,在多人模式中,只有几千个用户可以一起玩。我们的测量表明,即使将景观(即地图)减少到统一的平坦区域,服务器也不能承载更多的用户。对于一个常见的用例,当玩家无法修改地图时,我们设计并实现了Manycraft,这是一个扩展用户数量的架构。Minecraft协议消息有三种:控制、实体和地图。在我们的方法中,Kiwano,一个用于扩展虚拟世界的分布式基础设施,负责实体相关的消息,而其他的则由分配给玩家的Minecraft服务器处理。
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