Decreasing sedentary behaviours in pre-adolescents using casual exergames at school

Yue Gao, K. Gerling, R. Mandryk, Kevin G. Stanley
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引用次数: 26

Abstract

There are risks to too much sedentary behaviour, regardless of a person's level of physical activity, particularly for children. As exercise habits instilled during childhood are strong predictors of healthy lifestyles later in life, it is important that schools break up long sedentary periods with short periods of physical activity. Casual exergames are an appealing option for schools who wish to engage adolescents, and have been shown to provide exertion levels at recommended values, even when played for only 10 minutes. In this paper we describe a preliminary survey with teachers of a local school that informed the deployment of a casual exergame with a group of pre-adolescent students from the same school. We show that students preferred the game to traditional exercise, that the game was able to generate appropriate levels of exertion in pre-adolescents, and that students have a sophisticated understanding of the role of exercise in their lives. Overall, we establish the feasibility of casual exergames for combating sedentary behavior in preteen classrooms.
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在学校使用休闲游戏减少青少年前久坐行为
无论一个人的身体活动水平如何,久坐都有风险,尤其是对儿童而言。由于童年时期养成的运动习惯是日后健康生活方式的有力预示,因此学校用短时间的体育活动打破长时间的久坐时间是很重要的。对于那些希望吸引青少年的学校来说,休闲运动游戏是一个很有吸引力的选择,并且已经证明即使只玩10分钟,也能提供推荐值的运动水平。在本文中,我们描述了对当地一所学校的教师进行的初步调查,该调查告知了与同一所学校的一群青春期前学生进行休闲游戏的部署。我们发现,比起传统的运动,学生们更喜欢这个游戏,这个游戏能够在青春期前产生适当的运动水平,学生们对运动在他们生活中的作用有一个复杂的理解。总的来说,我们确定了在学龄前教室中使用休闲游戏来对抗久坐行为的可行性。
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