Point-based stream surfaces and path surfaces

T. Schafhitzel, Eduardo Tejada, D. Weiskopf, T. Ertl
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引用次数: 63

Abstract

We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distribution of those particles on the surfaces is achieved by selective particle removal and creation. Texture-based surface flow visualization is added to show inner flow structure on those surfaces. We demonstrate that our visualization method is designed for steady and unsteady flow alike: both the path surface component and the texture-based flow representation are capable of processing time-dependent data. Finally, we show that our algorithms lend themselves to an efficient GPU implementation that allows the user to interactively visualize and explore stream surfaces and path surfaces, even when seed curves are modified and even for time-dependent vector fields.
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基于点的流表面和路径表面
我们介绍了一种基于点的算法来计算和绘制三维流的流面和路径面。这些点是通过粒子跟踪生成的,并且通过选择性的粒子去除和创建来实现这些粒子在表面上的均匀分布。添加了基于纹理的表面流可视化来显示这些表面上的内部流结构。我们证明了我们的可视化方法是为稳定和非稳定流动设计的:路径表面分量和基于纹理的流动表示都能够处理随时间变化的数据。最后,我们表明,我们的算法使自己成为一个有效的GPU实现,允许用户交互式地可视化和探索流表面和路径表面,甚至当种子曲线被修改时,甚至对于依赖时间的向量场。
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