Multi-mode embedded compression codec engine for power-aware video coding system

Chih-Chi Cheng, Po-Chih Tseng, Chao-Tsung Huang, Liang-Gee Chen
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引用次数: 29

Abstract

In a typical multi-chip handheld system for multi-media applications, external access, which is usually dominated by block-based video content, induces more than half of total system power. Embedded compression (EC) effectively reduces external access caused by video content by reducing the data size. In this paper, an algorithm and a hardware architecture of a new type EC codec engine with multiple modes are presented. Lossless mode, and lossy modes with rate control modes and quality control modes are all supported by single algorithm. The proposed four-tree pipelining scheme can reduce 83% latency and 67% buffer size between transform and entropy coding. The proposed EC codec engine can save 50%, 61%, and 77% external access at lossless mode, half-size mode, and quarter-size mode and can be used in various system power conditions. With Artisan 0.18 /spl mu/m cell library, the proposed EC codec engine can encode or decode at VGA@30fps with area and power consumption of 293,605 /spl mu/m/sup 2/ and 3.36 mW.
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用于功率感知视频编码系统的多模式嵌入式压缩编解码引擎
在一个典型的多芯片手持多媒体应用系统中,通常以基于块的视频内容为主的外部访问占用了系统总功耗的一半以上。嵌入式压缩(EC)通过减小数据大小,有效地减少了视频内容引起的外部访问。本文介绍了一种新型多模式EC编解码引擎的算法和硬件结构。单一算法支持无损模式、带速率控制模式和质量控制模式的有损模式。所提出的四树管道方案可以减少83%的延迟和67%的转换和熵编码之间的缓冲区大小。所提出的EC编解码引擎在无损模式、半尺寸模式和四分之一尺寸模式下可以节省50%、61%和77%的外部访问,并且可以在各种系统功率条件下使用。使用Artisan 0.18 /spl mu/m单元库,所提出的EC编解码器引擎可以在VGA@30fps进行编码或解码,面积和功耗为293,605 /spl mu/m/sup 2/和3.36 mW。
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