Direct Volume Rendering and Clipping Technology of Radar Beams

Huijun Meng, Xiujiu Yuan, Jingzhuo Zhang, Xuejun Zhao
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Abstract

The 3D shape of radar beams is drawn by direct volume rendering (DVR) algorithm based on 3D texture. Two procedures based on graphical processing unit (GPU) are explored to optimize the algorithm. In order to probe into the internal details of radar beams, three volume clipping methods are proposed, geometry-guided clipping, is surface DVR and exploded view based on texture-space transformation, which provide approaches to research the electromagnetic energy distribution of radar beams in a visible way. Experiments show that algorithms proposed by this article can vividly depict the spatial pattern of radar beams and supply the intuitional and dynamic scene at interactive rate.
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雷达波束直接体绘制与裁剪技术
采用基于三维纹理的直接体绘制(DVR)算法绘制雷达波束三维形状。探索了两种基于图形处理单元(GPU)的优化算法。为了探究雷达波束的内部细节,提出了几何引导裁剪、表面DVR和基于纹理空间变换的爆炸视图三种体裁剪方法,为可视化地研究雷达波束的电磁能量分布提供了途径。实验表明,本文提出的算法能够生动地描绘雷达波束的空间格局,并以交互速率提供直观、动态的场景。
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