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2011 International Conference on Virtual Reality and Visualization最新文献

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A Parallel Processing of View-Dependent Visual Hull Texture Mapping 视觉船体纹理映射的并行处理
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.15
Guangkui Ren, Guojun Chen
In the 3D reconstruction, the visual hull texture mapping is a critical step. The camera-selection-table is proposed for texture mapping quickly. By designing the camera-selection-table, and combined with view-dependent theories, we can choose the right camera for texture mapping, and finally accomplish the reconstruction of the model. By using GPU parallel processing, we can greatly accelerate the process of rebuilding the model, getting better real-time performance. Experimental results show that the algorithm can quickly and accurately realize the texture mapping process and accomplish the reconstruction of the model.
在船体三维重建中,船体视觉纹理映射是至关重要的一步。提出了一种快速纹理映射的摄像机选择表。通过设计摄像机选择表,结合视依赖理论,选择合适的摄像机进行纹理映射,最终完成模型的重建。通过使用GPU并行处理,可以大大加快模型的重建过程,获得更好的实时性。实验结果表明,该算法能够快速准确地实现纹理映射过程,完成模型的重建。
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引用次数: 0
A Novel Simulation System for Marine Main Diesel Propulsion Remote Control 一种新型船用主柴油机推进远程控制仿真系统
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.9
Yang Yang, Chen Guo, Jianbo Sun, De-wen Yan
The purpose of the paper is to develop a novel simulation system for ship propulsion plant. The nonlinear mathematical model of main propulsion system of a large container ship is established, consisting of the large low speed two-stroke diesel engine, shaft, fixed pitch propeller and ship hull dynamics. What's more, a new full mission ship diesel main propulsion plant remote simulation system, including the bridge, ECR and local control function, is developed by utilizing practical devices of CAN bus and touch screen, as well as the view classes switching and database management techniques. The navigation condition of the main propulsion of the ship can be properly simulated and satisfactory visualization is gained by the system. Therefore, it can be adopted not only as a favorable platform of intelligent control algorithm for marine main diesel propulsion plant, but also as one critical part of the crew training facilities under laboratory condition.
本文的目的是开发一种新型的船舶推进装置仿真系统。建立了由大型低速二冲程柴油机、轴、定距螺旋桨和船体动力学组成的大型集装箱船主推进系统的非线性数学模型。利用CAN总线和触摸屏等实用设备,结合视图类切换和数据库管理技术,开发了包括舰桥、ECR和本地控制功能在内的全任务舰船柴油机主推进装置远程仿真系统。该系统能较好地模拟船舶主推进系统的航行情况,取得了满意的可视化效果。因此,它不仅可以作为船舶主柴油机推进装置智能控制算法的良好平台,而且可以作为实验室条件下船员训练设施的重要组成部分。
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引用次数: 2
A Window-Based Adaptive Correspondence Search Algorithm Using Mean Shift and Disparity Estimation 基于均值移位和视差估计的窗口自适应匹配搜索算法
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.47
Shujun Zhang, Jianbo Zhang, Yun Liu
Aiming at the problem of low efficiency and unsatisfactory matching of uniform texture regions in binocular stereo vision, we propose a rapid window-based adaptive correspondence search algorithm using mean shift and disparity estimation. Color aggregation is firstly carried out to the reference image and the target image through mean shift method in order to obtain images with low dynamic color range. Then we make disparity estimation to the pre-processed two images and compute disparities of uniform texture regions. Finally, adaptive window matching is completed and exact depth map is achieved through similarity computation and window-based support aggregation. Experimental results show that our algorithm is more efficient and keeps smooth disparity better than the prior window method.
针对双目立体视觉中均匀纹理区域匹配效率低、匹配效果不理想的问题,提出了一种基于均值移位和视差估计的快速窗口自适应匹配搜索算法。首先通过均值移位法对参考图像和目标图像进行颜色聚合,得到低动态颜色范围的图像。然后对预处理后的两幅图像进行视差估计,计算均匀纹理区域的视差。最后,通过相似性计算和基于窗口的支持聚合,完成自适应窗口匹配,得到精确的深度图。实验结果表明,该算法比先前的窗口方法具有更高的效率和更好的视差平滑性。
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引用次数: 6
Feasibility of a Tele-rehabilitation System with Corrective-Force 具有矫正力的远程康复系统的可行性
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.14
Xibo Wang, Jiting Li
This paper proposes a tele-rehabilitation system based on virtual reality (VR) and haptic interaction technologies. The proposed system allows the therapist to remotely monitor the patient's rehabilitation exercise and provide force to correct the patient's movement if it is unexpected. The force is generated according to the force model defined at the server side. It is important for the therapist to know the magnitude of force applied on the patient as excessive force may harm the patient. Experiment results demonstrate that the proposed system is feasible and that the therapist can correct patient's movement effectively through providing force.
提出了一种基于虚拟现实和触觉交互技术的远程康复系统。所提出的系统允许治疗师远程监控患者的康复运动,并在意外情况下提供纠正患者运动的力量。力是根据在服务器端定义的力模型生成的。对于治疗师来说,了解施加在病人身上的力的大小是很重要的,因为过度的力可能会伤害病人。实验结果表明,所提出的系统是可行的,治疗师可以通过提供力来有效地纠正患者的运动。
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引用次数: 1
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking 用平铺显示墙和运动跟踪构建虚拟娱乐环境
Pub Date : 2011-11-04 DOI: 10.1007/978-3-642-37042-7_17
Liangjie Zhang, Xiaohong Jiang, Kaibin Lei, Hua Xiong
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引用次数: 4
Dynamics Simulation with Unilateral Constraints in Virtual Assembly 具有单边约束的虚拟装配动力学仿真
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.51
Jian-cheng Shi, Jianhua Liu, R. Ning, Weiwei Hou, Wan-ying Xia
Physically-based modeling is used in virtual assembly system to improve the feeling of immersion and make the evaluation results convinced. The handling of unilateral constraints is the capstone of modeling physical behaviors. To take advantage of both impulse-based method and analytical method, hybrid scheme for adaptive simulation is presented, where the constraint states can be transited automatically. Collision is solved using impulse-based method while contact with friction is handled by formulating to linear complementarity problem. To make these methods efferent, physical models are reorganized according to the assembly hierarchy. The scheme and methods were implemented in the prototype system Virtual Assembly Process Planning (VAPP). It proved the algorithms can meet the requirement of rigid body simulation in virtual assembly system.
在虚拟装配系统中采用基于物理的建模方法,提高了虚拟装配系统的沉浸感,使评价结果具有说服力。对单边约束的处理是物理行为建模的顶点。为了充分利用基于脉冲的方法和解析方法的优点,提出了约束状态自动转换的自适应仿真混合方案。采用基于脉冲的方法求解碰撞问题,将摩擦接触问题表述为线性互补问题。为了使这些方法有效,根据装配层次结构对物理模型进行了重组。该方案和方法在原型系统虚拟装配工艺规划(VAPP)中得到了实现。结果表明,该算法能够满足虚拟装配系统中刚体仿真的要求。
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引用次数: 0
Efficient Coupling of Parallel Visualization and Simulations on Tens of Thousands of Cores 数万核并行可视化与仿真的高效耦合
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.59
Li Xiao, Xiaolin Cao, Yi Cao, Zhiwei Ai, Pingjun Xu
The scale of some datasets generated by simulations on tens of thousands of cores are gigabyte or larger per output step. It is imperative that efficient coupling of these simulations and parallel visualization. Therefore, a patch-based parallel I/O strategy has been designed and implemented in JASMIN. These programs reconstructed or developed on JASMIN can write plotting data in many files. These datasets in files can be read directly by Visit software with low I/O overheads. Finally, four large-scale datasets generated have been visualized efficiently on 72 cores by using Visit software. These make it possible to analyze and understand these datasets in a timely fashion.
在数以万计的核心上模拟生成的一些数据集的规模在每个输出步骤上达到千兆字节或更大。这些仿真与并行可视化的有效耦合势在必行。因此,在JASMIN中设计并实现了基于补丁的并行I/O策略。这些在JASMIN上重建或开发的程序可以在多个文件中写入绘图数据。这些数据集的文件可以直接读取访问软件与低I/O开销。最后,利用Visit软件在72个核上对生成的4个大规模数据集进行了高效的可视化。这使得及时分析和理解这些数据集成为可能。
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引用次数: 1
Freehand Tracking Based on Behavioral Model Analysis 基于行为模型分析的徒手跟踪
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.44
Zhiquan Feng, Yanwei Zheng, Bo Yang, Wei Gai, Yi Li, Yan Lin, Haokui Tang, XianHui Song
A novel framework for 3D freehand tracking is put forward in this paper. Firstly, we model and investigate this problem under our virtual assembly system (VAS), so as to decrease the arbitrariness and complexity of this issue. Secondly, we put emphasis on building cognitive and behavioral model (BM) for users in VAS. Thirdly, we research on the way to track 3D freehand based on BM. Our experimental results show that the proposed approach raises the quality of each sampled particle or avoid sampling "poor" particles which appear with low probability in each frame, and it tracks 3D freehand in real-time with high accuracy. The number of the drawn particles is reduced up to 5 and the tracking speed increase up to 81 ms per frame.
提出了一种新的三维徒手跟踪框架。首先,在虚拟装配系统(VAS)下对该问题进行建模和研究,降低了该问题的随意性和复杂性。其次,重点构建VAS用户认知与行为模型(BM)。第三,研究了基于BM的三维徒手跟踪方法。实验结果表明,该方法提高了每个采样粒子的质量或避免了每帧中出现概率较低的“差”粒子的采样,能够以较高的精度实时跟踪三维徒手。绘制的粒子数量减少到5个,跟踪速度增加到每帧81毫秒。
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引用次数: 0
Improved Reach Zone and View Scope Algorithm of Software Jack 改进的软件Jack到达区域和视野算法
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.33
Qi Yan-qing, Wang Song-shan, Hao Jian-ping, Li Xing-xin
In order to get reach zone and view scope with complete geometric information to facilitate research of collision detection, a point by point scanning algorithm was brought up to generate the spatial surface of human's reach and view area. The method to set scanning point's motion path in the beginning based on the major degrees of freedom of human's arm and the range of human's eye joints in horizontal and vertical direction. Then obtained each point's coordinates by a certain frequency. At last a curved surface was formed by these discrete points to represent human's reach zone and view scope. The surface's geometry information was stored to a file at the same time. In the algorithm the freedom of human's arm and eye was optimized especially. This can solve a variety of reach zone and view scope with arbitrary joint angles. The work facilitated the future study of collision detection and engineering analysis.
为了得到具有完整几何信息的到达区域和视野范围,便于碰撞检测研究,提出了一种逐点扫描算法,生成人体到达区域和视野区域的空间曲面。基于人的手臂主要自由度和人的眼关节在水平方向和垂直方向上的活动范围,在一开始设置扫描点运动路径的方法。然后以一定的频率得到每个点的坐标。最后将这些离散的点组成一个曲面来表示人的到达区域和视野范围。表面的几何信息同时被存储到一个文件中。该算法对人的手臂和眼睛的自由度进行了优化。这可以解决任意关节角度下的各种到达区域和视野范围。该工作为今后碰撞检测和工程分析的研究奠定了基础。
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引用次数: 0
Using AR Technology for Automotive Visibility and Accessibility Assessment 使用AR技术进行汽车可见性和可达性评估
Pub Date : 2011-11-04 DOI: 10.1109/ICVRV.2011.26
Shiguang Qiu, Xu Jing, X. Fan, Qichang He
Automotive interior ergonomics analysis is an important step for its development validation in the process, which directly affects the product development cycle time and cost. In order to provide a quick and human-in-loop visibility evaluation method for style designer when designing vehicle interior, a new method is proposed based on augmented reality. In this method, firstly virtual car interior model is superimposed to physical mockup accurately, then driving virtual visual cones through tracking eyes' position by tracking tool in real time to carry on visibility assessment. In addition, right hand's motion data is captured by data glove and tracking tool, which is used to drive virtual hand for interaction with virtual interior model, then carrying on accessibility assessment. Based on above-mentioned method the automotive interior ergonomics assessment system is designed and realized, which is verified by two cases of evaluating a certain car model's A-pillar and operating the hand controls locating on the middle dashboard in the different position. The result shows that this method is simple and useful. Therefore, it offers a new way for visibility and accessibility assessment in the conceptual design of automotive development.
汽车内饰人机工程学分析是汽车内饰开发验证过程中的重要环节,直接影响到产品开发周期的时间和成本。为了给造型设计师在设计汽车内饰时提供一种快速、人性化的可视性评价方法,提出了一种基于增强现实技术的汽车内饰可视性评价方法。该方法首先将虚拟汽车内饰模型精确地叠加到实体模型上,然后利用跟踪工具实时跟踪眼睛的位置,驱动虚拟视锥进行可视性评估。此外,通过数据手套和跟踪工具捕获右手运动数据,驱动虚拟手与虚拟室内模型交互,进行可达性评估。基于上述方法设计并实现了汽车内饰人机工程学评价系统,并通过对某车型a柱的评价和对位于中间仪表板上的手控在不同位置的操作两种情况进行了验证。结果表明,该方法简单实用。因此,它为汽车开发概念设计的可视性和可达性评价提供了一种新的途径。
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引用次数: 13
期刊
2011 International Conference on Virtual Reality and Visualization
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