More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection

Georgiana Cristina Dobre, M. Gillies, David C. Ranyard, Russell J. Harding, Xueni Pan
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Abstract

People can understand how human interaction unfolds and can pinpoint social attitudes such as showing interest or social engagement with a conversational partner. However, summarising this with a set of rules is difficult, as our judgement is sometimes subtle and subconscious. Hence, it is challenging to program agents or non-player characters (NPCs) to react towards social signals appropriately, which is important for immersive narrative games in Virtual Reality (VR). We present a collaborative work between two game studios (Maze Theory and Dream Reality Interactive) and academia to develop an immersive machine learning (ML) pipeline for detecting social engagement. Here we introduce the motivation and the methodology of the immersive ML pipeline, then we cover the motivation for the industry-academia collaboration, how it progressed, the implications of joined work on the industry and reflective insights on the collaboration. Overall, we highlight the industry-academia collaborative work on an immersive ML pipeline for detecting social engagement. We demonstrate how creatives could use ML and VR to expand their ability to design more engaging commercial games.
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不只是控制器上的按键:通过社交态度检测来参与叙事VR游戏中的社交互动
人们可以理解人类互动是如何展开的,并可以精确地指出社会态度,比如与对话伙伴表现出兴趣或社会参与。然而,用一套规则来总结这一点是很困难的,因为我们的判断有时是微妙的和潜意识的。因此,编程代理或非玩家角色(npc)对社交信号做出适当反应是一项挑战,这对于虚拟现实(VR)中的沉浸式叙事游戏非常重要。我们展示了两个游戏工作室(迷宫理论和梦境现实互动)和学术界之间的合作工作,以开发用于检测社交参与的沉浸式机器学习(ML)管道。在这里,我们介绍了沉浸式机器学习管道的动机和方法,然后我们介绍了产学研合作的动机,它是如何进展的,联合工作对行业的影响以及对合作的反思。总的来说,我们强调了用于检测社交参与的沉浸式机器学习管道的产学研合作工作。我们展示了创意人员如何使用ML和VR来扩展他们设计更具吸引力的商业游戏的能力。
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