{"title":"Designing a 3D authoring tool for children","authors":"J. Dornheim, M. Masuch","doi":"10.1109/C5.2004.1314373","DOIUrl":null,"url":null,"abstract":"When designing their own interactive 3D worlds and computer games, children can not only engage in a fun and playful activity that has meaning to them, but will be able to strengthen their creative power as well as their analytical and problem solving skills. However, this requires tools that are designed carefully to foster these processes and to be fun to use at the same time. We present work in progress on designing a 3D authoring tool for children to create interactive 3D worlds. In the design process, emphasis was placed on fostering the user's creative process as well as on conveying mathematical and structural principles and ways of thinking through the tool's structure. In the design process of a 3D authoring tool, these two goals often stand in contradiction to each other. We discuss selected problems that are characteristic to the design of this authoring tool and present our solutions to these problems as well as the resulting preliminary prototype system JiVE.","PeriodicalId":344350,"journal":{"name":"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/C5.2004.1314373","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

When designing their own interactive 3D worlds and computer games, children can not only engage in a fun and playful activity that has meaning to them, but will be able to strengthen their creative power as well as their analytical and problem solving skills. However, this requires tools that are designed carefully to foster these processes and to be fun to use at the same time. We present work in progress on designing a 3D authoring tool for children to create interactive 3D worlds. In the design process, emphasis was placed on fostering the user's creative process as well as on conveying mathematical and structural principles and ways of thinking through the tool's structure. In the design process of a 3D authoring tool, these two goals often stand in contradiction to each other. We discuss selected problems that are characteristic to the design of this authoring tool and present our solutions to these problems as well as the resulting preliminary prototype system JiVE.
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为儿童设计一个3D创作工具
在设计他们自己的互动3D世界和电脑游戏时,孩子们不仅可以参与一个对他们有意义的有趣和好玩的活动,而且可以增强他们的创造力,以及他们的分析和解决问题的能力。然而,这需要精心设计的工具来促进这些过程,同时使用起来也很有趣。我们目前正在为孩子们设计一个3D创作工具来创建交互式3D世界。在设计过程中,重点放在培养用户的创造过程,以及通过工具的结构传达数学和结构原理和思维方式。在3D创作工具的设计过程中,这两个目标往往是相互矛盾的。我们讨论了这个创作工具的设计特点,并提出了我们的解决方案,以及由此产生的初步原型系统JiVE。
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